The BriefTo produce two literal illustrations to accompany a given short story. The short story I will be producing illustrations for is Number 13 (1904) by M.R. James. The parameters for my illustrations are:
Research & InspirationNumber 13 Summary & NotesNumber 13 is set in The Golden Lion a hotel in the city of Viborg, Denmark at around the turn of the 20th century: "The Golden Lion is one of the very few houses in the town that were not destroyed in the great fire of 1726" "It is a great red-brick house—that is, the front is of brick, with corbie steps on the gables and a text over the door; but the courtyard into which the omnibus drives is of black and white "cage-work" in wood and plaster." The events are those experienced by an English academic researching the history of the Church in the region. The events are retold by their cousin. The story hinges around a mysterious room 13 within the hotel, which appears and disappears throughout the story. The appearances of room 13 are, early on, merely dismissed as tricks of the mind, misrememberings, or not even attributed to the room itself. That is, until the issue is forced and multiple people perceive the room at once one night. No less than four people are confronted with room number 13 together, as they go to break into the room, dawn breaks and the room door disappears, revealing nothing but plastered wall behind. After digging up the floorboards in an adjacent room, a document written in an unknown language is recovered, copied, and given to the local museum. Quotes & Scenes Of Interest"He had tried the wrong door, of course. Was his own room to the right or to the left? He glanced at the number: it was 13." "There was the door with its number as plain as could be, and work of some kind was evidently going on inside it, for as he neared the door he could hear footsteps and voices, or a voice, within." "He went to the window—the right-hand window it was—and looked out on the quiet street. There was a tall building opposite, with large spaces of dead wall; no passers-by; a dark night; and very little to be seen of any kind. The light was behind him, and he could see his own shadow clearly cast on the wall opposite. Also the shadow of the bearded man in Number 11 on the left, who passed to and fro in shirtsleeves once or twice, and was seen first brushing his hair, and later on in a nightgown. Also the shadow of the occupant of Number 13 on the right. This might be more interesting. Number 13 was, like himself, leaning on his elbows on the window-sill looking out into the street. He seemed to be a tall thin man—or was it by any chance a woman?—at least, it was someone who covered his or her head with some kind of drapery before going to bed, and, he thought, must be possessed of a red lamp-shade—and the lamp must be flickering very much . There was a distinct playing up and down of a dull red light on the opposite wall. He craned out a little to see if he could make any more of the figure, but beyond a fold of some light, perhaps white, material on the window-sill he could see nothing." "he was in the habit of giving vent to his animal spirits when alone. Why else should he be dancing? The shadow from the next room evidently showed that he was. Again and again his thin form crossed the window, his arms waved, and a gaunt leg was kicked up with surprising agility." "Just then, came an impatient knock at the door, and the knocker entered, without waiting to be asked. It was the lawyer, in deshabille and very rough-haired; and very angry he looked. "I beg pardon, sir," he said, "but I should be much obliged if you would kindly desist——"" "Suddenly the crying or singing voice in the next room died away, and the singer was heard seemingly to laugh to himself in a crooning manner. The three men actually shivered at the sound. Then there was a silence." "The only weapons of defence that could be mustered on the spot were a stick and umbrella. The expedition went out into the passage, not without quakings. There was a deadly quiet outside, but a light shone from under the next door. Anderson and Jensen approached it. The latter turned the handle, and gave a sudden vigorous push. No use. The door stood fast." "In that moment the door opened, and an arm came out and clawed at his shoulder. It was clad in ragged, yellowish linen, and the bare skin, where it could be seen, had long grey hair upon it." "The men dropped the crowbars they had brought, and said flatly that they were not going to risk their throats in that devil's den." "The men nodded, and the younger stepped forward, raised his crowbar, and dealt a tremendous blow on the upper panel. The result was not in the least what any of them anticipated. There was no cracking or rending of wood--only a dull sound, as if the solid wall had been struck. The man dropped his tool with a shout, and began rubbing his elbow. His cry drew their eyes upon him for a moment; then Anderson looked at the door again. It was gone; the plaster wall of the passage stared him in the face, with a considerable gash in it where the crowbar had struck it. Number 13 had passed out of existence." "For a brief space they stood perfectly still, gazing at the blank wall. An early cock in the yard beneath was heard to crow; and as Anderson glanced in the direction of the sound, he saw through the window at the end of the long passage that the eastern sky was paling to the dawn." Number Plates & Retro FontsThe subject of door number plates will likely feature in my illustration at some point, either in development pieces or in the final piece, so some relevant visuals will inform and authenticate any depiction I render, as long as I consider more historically plausible examples. As the setting for my piece is around the year 1900, fonts with a relevant aesthetic, or even fonts that would be plausible in the story's setting time will help cement my illustration into the correct time. Initial Thumbnail SketchesVignette Illustration ThumbnailsAs this illustration will be present at the beginning of the story, above the chapter, or in this case the entire story title. I am treating this illustration as an establishing shot; I've tried to focus on more setting orientated illustrations rather than ones that might betray the content of the story as a whole. The number plates containing just the number 13 tie in well to the story title, and they might hint at the setting of a hotel if they're visually appropriate to the setting. Full Page Illustration ThumbnailsFor the full page illustration, I intend to convey the overarching story into one image, or at least get the soul of the story into the image. There are a few key scenes within the story that either directly confront room number 13, or hint at an insidious presence yet to be revealed. I've tried to make a door look ominous and foreboding with different perspectives and compositions. I feel like this story hinges around transforming a mundane setting into one of psychological horror, the fear of the unknown is heavily played on in this story and the source of horror is never truly confronted or resolved. Developed ThumbnailsVignette Illustration ThumbnailsVariations on the theme of numbered door plaques. This image works well as a simple establishing element for the story. These thumbnails serve to explore the style of number & plaque. Full Page Illustration ThumbnailsThe composition I decided to develop further emphasises the atmosphere of the story without explicitly revealing the horror elements directly. While the imagery of some of the initial thumbnails (particularly 9 & 10) was striking, I feel that the showing of the "monster" detracts from the tense build up & psychological horror. Adjusting the levels of each image can drastically impact the atmosphere & tone that they give off. Darker shadows & greater contrasts add a sense of depth & mood to an otherwise mundane image. Final Idea Development & ProductionVignette IllustrationThe focus of this piece was the texture work, trying to make it look like a worn down metal plaque with scuff marks and signs of half-hearted polishing/ cleaning. I included visible screws to add some worldly authenticity to the image & to help balance out the focus of the composition. Full Page IllustrationGetting the perspective down for the major elements of this illustration was integral to its effectiveness for conveying the atmosphere of dread. From developmental thumbnailing, I knew where I wanted the main light source to be for the image, so I was able to paint in the consequences of that element without itself being present in the image yet. Working on a relevant coloured ground for this piece helped me judge the aesthetic much better than I imagine I would have if I were working on a plain white background. Once I added the light sources, I went around and added in coloured highlights on exposed surfaces to ground the setting in a convincing manner. The challenges behind the lighting and shadows in this piece were very educational. Constantly referencing the image as a whole whilst making changes helped me judge which changes to keep, and which to omit. I wanted to see how my illustrations would look like as an outcome in their intended location, so I created a quick mock-up of a page spread & placed them appropriately.
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Conclusion & Dissertation Intro Lecture NotesThird year independent dissertation academic research requirement for degree with hons.
Research summary
Workshops: researching, academic writing & researching. Subject choice
Research visuals – mind mapping, flow charts. June – July Essay proposal form – emailed by 4th June. Make research plan – methods to suit your subject area. Literature search – Draw up a reading list of secondary research material. Initial reading – Effective ways of collating information – research blog, notes. August – September Reconsider scope – revisit initial proposal & refine if necessary Hone subject area – formulate key ideas & arguments. Active secondary research – begin to substantiate ideas that will form written work. Primary research – consider surveys, conduct interviews, contact organisations/ individuals etc. Identify/ deal with any potential problems. Refine scope – Restrict what you can/ will cover in 4,000 words. Academic Presentation & Harvard Referencing Lecture Notes Correct formatting for references within the bibliography & citations within the body of work. Essay writing tips
When to reference:
Cite them right online - Home Citations In-Text reference or Citation Inserted into main body of the essay, signposts reader to the end-text reference (Surname only or organisation if no author, Date of publication, include page number for quotes from books) A citation may be immediately after a quotation/ reference. A citation may be integrated into a sentence where an author’s name is mentioned. Paraphrasing – still requires a citation Re-phrasing an author’s idea into your own words may demonstrate a deeper understanding of the content. Paraphrasing can sometimes assist in the flow of content Paraphrasing can diversify your sources to reduce the number of quotations used in your essay. Bibliography
Reference FormattingReference formats Books & e-books: <Surname>, <Initial> <(Date of publication)> <Title>. <Edition.> <Place of publication>: <Publisher.> Journal articles & Magazines <Surname,> <initial.> <(Date)> <‘Title’,> <Journal Name,> <volume (issue),> pp.<start page – end page.> Websites <Author> <(Date)> <Title> Available at: <Link/ full URL> <(Accessed: date).> Edited Books <editor surname> <editor initial> <’chapter title’> (ed.) <title> <published location:> <publisher name.> pp.<start page number> - <end page number> Images Image reference list in numerical order. Images embedded, labelled with creator, year & title. Sperate image list after bibliography. Direct reader to image using notation (Fig. <number>) or (Illust. <number>) Image caption/ citation Fig. <Number> <Name of creator First & Sur> <(Production Date)> <Title> <[Medium & Optional dimensions]> Image from a website <Surname,> <Initial.> <(date)> <Title> <[Medium]> Available at: <Link> Accessed on <(Access date)> Image from a book/ magazine <caption details> <book reference>/ <magazine reference> The Research Journey Lecture NotesAn overview of doing a primary research project
Primary research – engaging with different methods which can give deeper understanding of a subject Research – Finding relevant sources of knowledge about a subject. Establishing a context. Leaning new information to understand. Research seeks the answer to a question or a solution to a problem. Research is rooted in theory, and may develop new theory. Research contributes to the existing body of knowledge on a topic. Research process – not cleanly linear, interchangeable & mingling stages
Examining & deconstructing case studies of media artefacts Theory used as a framework to examine case studies – a filter to view artefacts through (Feminism, Semiotics, Narratology, Gender etc.) Social Science analysis Methods used in sociology, psychology, and cultural studies to understand humans, their behaviours, and their interactions. Quantitative vs. Qualitative research Quantitative
Learning by doing – gaining insight by going through processes Documenting process Critical self-reflection Theory used as framework for analysis Write Up Synthesise any primary research with your reading Develop answer to your research question – your thesis Plan and write the chapters of your dissertation The Critical Designer Lecture NotesResearch – The search for, and systematic advancement of, knowledge. Research is a key point within the design process. “Could you get an education for a second!” Grounded knowledge of creative material, methods, systems, software, techniques, & processes. Professional development – To extend/ renew skills, to reach the top of your field and stay there. Targeted research to address client briefs. Informed foundation for launching the design process. Primary Methods Methods carried out by you out in the studio, or out in the field: Practice – led research. Practice-led Research
Experimentation with materials & processes (William Burroughs and cut-ups) (Art Spiegelman early experimental comics) Sketchbooks & Blogs
(Leonardo Da Vinci observational & investigatory experimental sketchbook style) (Ivan Brunetti developmental & outcome focused, compositional & design orientated sketchbook) (Joshua W. Kotter Developmental process annotated to produce outcomes) Secondary Methods Reading & analysis of existing published sources;
“The organisation of human experience” Erving Goffman “The frame does for the human mind what a program does for a computer. It determines how we read a given text or situation” Jonathan Rose Examples of frameworks:
Targeted research – relevant WW2 themed books for authentic setting context, animal books for anthropomorphic character design. Working process – exploring media & materials, designing layout & format. Becoming a critical practitioner Designing an effective research method Remaking Theory, Rethinking Practice by Andrew Baluvelt – Key points
Written Extract Notes – The Education Of A Graphic Designer (2005), Remaking Theory, Rethinking Practice, Pages 102 - 108 By Andrew BlauveltOpening statement
Blauvelt discusses the divide between theory & practice within the specific sphere of graphic design, and then a more generalised view of the conflict between theory & practice in the wider world. Theory & practice are presented as divided aspects of work, thinking vs. doing. Beyond The Great Divide: Practice Versus Theory There is a resistance towards theory within the graphic design sphere. This resistance is simplified into two forms:
The perceived inaccessibility of theory is rebuked by the idea that theory is inherent within the practice of graphic design, or any practical work. Theory is not deliberately constructed & prescribed; it is constantly present & evolving within the work of graphic design. Graphic designers constantly affect, influence, change, and redefine the theory of their practice. Since the divide between those who practice graphic design, and those who craft theories of graphic design is so small, if not entirely non-existent, harmony between the theoretical & practical should be possible. To resolve the apparent dissonance between theory & practice one must accept an approach to theory that is descriptivist rather than prescriptivist. The Turn Toward Theory As this piece was published in 2005, Blauvelt discusses the impact of rapidly developing technology on the theory & practice of graphic design: with the increasing accessibility of personal computers, the professional sphere of graphic design becomes threatened by how accessible the practice has become, anyone with a computer & access to software can become a graphic designer. Additionally, for current graphic designers, new skill-sets must be developed to adapt to this new medium. With increased accessibility to the world of graphic design, amateurs can compete with professionals on a level playing field. As such, professionals seek out means to legitimacy, to distinguish themselves from amateurs: theory provides a way to gatekeep the practice of graphic design to authentic professionals. It’s all very elitist. Baluvelt discusses the inclusion of historical elements within the taught graphic design curriculum as a means to gently introduce a theoretical aspect without meeting great resistance. The study of history helps establish a context to the present, which is parallel to Theory & Practice. Rethinking Practice The inherent presence of theory within the practice of graphic design may be addressed to varying degrees by the practitioner, to challenge them on a meta level or to simply acknowledge them within the work. Research within a graphic design context is an essential part of the process, especially in terms of a specific problem to solve. Theory is similar to research in that it may apply specifically or generally & can be abstract. Yet, to be useful, research & theory must produce satisfying answers that may be applied on a specific level. This is contrary to Modernist design theory which presents universal truths devoid of context which would be incredibly difficult to apply to any one specific scenario. Teaching Theory In Graphic Design Practice This section discusses defining what the role of theory within the context of the graphic design curriculum is. “graphic design does not begin nor end in the objects it makes.” A cyclical model of the graphic design process, from conception to consumption, is proposed. Three key areas of discussion within graphic design are identified:
Post Modernism & Post Internet Lecture NotesPost Modernism – “A cultural blender” Historical & contemporary influences affecting how we operate. Challenging to define exactly. “Postmodernism remains a difficult, slippery and for some, infuriating topic … it is now so well established as a way of thinking about our time and our “condition” that it simply cannot be ignored” – Rick Poyner, No More Rules Postmodernism
Scientific & academic progress affects cultural development – new ideas & ways of thinking to approach the world. Modernism as meta narrative: A story of the arts in the 20th century (as told by key cultural figures) – which has a clear sense of hierarchy and order. Postmodernism “The Modernist laboratory is now vacant. It has become a period room in a museum, a historical space that we enter, look at, but can no longer be part of” – Robert Hughes, The Shock Of The New (1980) After Modernism context
Post-truth culture
“Reason (modernism) has been shaped by a dishonest pursuit of certainty” – Jean-Francois Lyotard, The Post-Modern Condition
Post-modernist example: David Carson’s RayGun 1990s magazine Hyper Modernism “In an amazing acceleration… postmodernism is not modernism at its end but in its nascent state, and this state is constant.” – Jean-Francois Lyotard, The Post-Modern condition (1979)
High Vs. Low Culture
Mutations of public space Urban or fantasy architectural spaces – sampling of different period styles, reflecting:
Theme parks The hyper-real... the boundaries between the real and the simulated implode” – Jean Baudrillard The unstable image
The hyper-real – Proliferation of image signs that we can only read their representation & not their meaning. We can no longer trust image as true representations of reality or trhe context in which they were created. The degradation of the image. The Hyper-real
Order of the simulacra The representational image sign goes through 4 key stages
Parody: Original text [author & referent] – Parody [loaded simulation]. Pastiche: Images presented without reality or meaning [Blank simulation]. Intertextuality & Double coding Hybridity & Irony The Society of the spectacle
Last-Thursdayism Post-modernism conclusion
Post-Modernism Glossary Of Key Terms
Written Extract Notes – What Are You Looking At, (Chapter 19: "Postmodernism: False Identity 1970-89") By Will Gompertz“The great thing about postmodernism is that it can be pretty much anything you want it to be. But then, the really annoying thing about Postmodernism is that it can be pretty much anything you want it to be. Which is the freewheeling paradox at the heart of this movement…” Postmodernism is defined as a movement after modernism; Post – After. So, Postmodernism is a movement intrinsically linked with what came before. Postmodernism is a critical reaction to what came before. French philosopher Jean-François described postmodernism as “incredulity towards grand-narratives” which counters the modernist idea that humanity has a single, shared, global destiny & therefore humanity should address themselves on a global scale rather than divided cultures. This description elucidates the globalist vs. localist dichotomy separating postmodernist & modernist perspective. The opposition to grand narratives, viewing past instances of them as failures (Communism & Capitalism being the chosen examples), influences the postmodernist tendency to curate & appropriate the successes of history within its designs. An example of this idea is the AT&T building in New York City, which accents contemporary design conventions with design characteristics from historical art movements. An Art Deco style top & a renascence inspired front entrance. A trope-example that shows this concept is museum architecture, featuring roman columns alongside contemporary design features. Postmodernism is self-aware & its designs may feature irony & derisiveness towards itself & other art & design movements.
Since postmodernism derives itself from historical influences & rejects one singular truth or narrative, any and all influences are valid, therefore any and all pieces of postmodern art & design have merit &, consequently, may have an infinite number of interpretations & associated commentaries. Perception is reality, and everyone’s perception is different. As postmodernism is reactionary to what came before, it has an excellent position to observe tropes of previous movements, and can therefore reproduce those elements with commentary. The deeper meanings & context behind some postmodern works will be utterly lost on viewers who do no possess an awareness of historical works that may be referenced/ parodied within. Therefore, postmodern works benefit from an informed audience. Having the knowledge to understand a postmodern work’s influence enhances the viewer’s experience, but a total lack of knowledge does not entirely undermine the effect of postmodern works. Postmodernism often takes a cynical view on the world, counter to modernism’s hopeful optimism. Postmodernism views the failures of history and projects the trend onto the future. Postmodernism, overall, seems to be a justified, if whiny, negative view of the world. Postmodernism uses irony & parody to mock & reject ideals, beliefs, & conviction. Which is a perfectly valid position to hold, but does nothing to actively improve or change the world directly. Postmodernism celebrates the successes of the past, and appropriates those successes back into the contemporary paradigm. These successes emphasise that there are solutions, perhaps not one universal solution to everything, for problems within the world, and that we can change for the better as past examples show. This illustrates the accuracy of this excerpt’s opening statement… “The great thing about postmodernism is that it can be pretty much anything you want it to be. But then, the really annoying thing about Postmodernism is that it can be pretty much anything you want it to be. Which is the freewheeling paradox at the heart of this movement…” Global Culture & Ethical Design Lecture Notes
The role of creatives within a globalised culture
Global culture is a space or field made possible through improved communication networks in which different cultures may interact. Key themes:
The whole earth as a physical environment where all citizens, consumers, and producers
Cultural Hybridity: Different communities experience & appropriate cultural trends from other communities within the global network. Example - mixing & cross-pollination of musical subcultures. American cultural imperialism in the 1980s & 1990s – the spread of American culture infecting the global stage. Stop American Cultural Imperialism - Jonathan Barnbrook Traditional community
Trade Without Borders
Brexit (It’s been like 5 years) – UK’s changing approach to USA – Trump’s nationalist/ isolationist agenda. The role of global corporations. What is a global corporation? The difference between a corporation & a brand? A brand is an ideal and a corporation is the vehicle which delivers it. Klein on corporations Growth can be traced back to the 1980s – trade liberalisation, union reforms, & global economics – subcontracting production to cut costs. Marked the movement from production to branding – corporations do not make the product anymore; they just produce its image. Corporations are:
Brand as a cultural sponge The race towards weightlessness “after establishing the soul of their corporations, the superbrand companies have gone to rid themselves of their cumbersome bodies” – Naomi Klein No Logo
Graphic Agitation & Ethical Design
The anti-corporate movement
Altering corporation billboards to transform & affect their message. Subtle changes to advertisement posters that fit with the design aesthetic, but are counter to the intended message. Adbusters – Canadian based network of artists, activists, writers, pranksters, students, educators, & entrepreneurs who want to advance the new social activist movement of the information age est. 1989. Design critical of capitalism as the dominant ideology in the world. Anonymous – International network of activism/ internet gathering – opposed to the consolidation of corporate and government power. Extinction Rebellion – current environmental activism. FIRST THINGS FIRST 2000 Manifesto
My Personal Ethical Manifesto
The main points of my professional Artist conduct manifesto, in no particular order:
Gender & Identity Lecture Notes
Defining Gender
Spectrum of identity, society defines gender roles & performative behaviour. Sex & Gender Sex
Non-binary or genderqueer is a spectrum of identities that are not exclusively masculine or feminine – identities that are outside the gender binary. Transgender – gender identity does not correspond with a person’s assigned sex at birth. Key debates on gender
Are gender appropriate behaviours learned/ performed at an early age? Do they merely reinforce natural tendencies, or are they prescriptive doctrine?
Gender as performance
Evering Goffman: Gender Advertisements – analysis of ads in the late 1960s & early 1970s
Break Notes - The Tiger Who Came To Tea (1968)
Analysing Style Magazines
Are performative gender roles featured in popular media descriptive or prescriptive in nature?
“Style magazines can be seen as commercial sites of intensified femininity and masculinity.” – In The Culture Society: Art, Fashion, and Popular Music (Angela McRobbie 1999) Key points to address:
GQ vs. Cosmopolitan Magazine Covers
Cover design is an important factor in slaves – seen in context with other magazines
Magazine covers address anybody, they also claim to address individuals with specific needs Content – emphasis on lifestyle, consumption, relationships, & body image. Use of a model on both – signification of body language, the feminine touch. Celebrity culture – celebrities as role models, associated status. Commodification of gender – link between consumerism and gender identity is presented as the norm. Direct Address – image & text addresses the reader directly. Subjective terms – you/ your/ our has two meanings: recognise yourself, and recognise yourself as part of a group. Men’s magazines: regressive argument
They respond to changing gender roles. Reflect changing attitudes towards sexual relations, relationships, consumerism, & work/ leisure patterns. Diminishing male power structures. Review Of Laura Mulvey's Visual Pleasure & Narrative Cinema (1973)I. Introduction
II. Pleasure In Looking/ Fascination With The Human Form
III. Woman As Image, Man As Bearer Of The Look
The dissonance caused by using Freudian psychology, which paradoxically flips between Nature & Nurture as the primary driving force on psychological development, as the primary lens in which to view this subject matter detracts from any coherent point being made.
I believe this article's message to be that cinema is both a vehicle for patriarchal ideologies to be disseminated throughout society, and a medium that exploits an already established patriarchal code. Subcultures & Style Lecture Notes
Exploring & defining subculture & style
Subculture:
Case Study 1: The Beats (1950’s America)
Frame of Reference:
Square values:
Case Study 2: Punk (1970s Britain)
Punk n. 1. Inferior, rotten or worthless person or thing. 2. Short for punk rock. 3. A young male homosexual. 4. A prostitute – adj. (Collins English Dictionary)
“No subculture has sought with more grim determination than the punks to detach itself from the taken-for-granted landscape of normalised forms” Hebdige: subculture & the meaning of style 1979 Key frame of reference points:
Punk Vs. Mainstream values:
Provocative – use of pornographic imagery/ fetish fashion Subcultural Rituals
Punk: The cycle of a subculture - There is a point where a subculture is at its most potent – after which it begins to be co-opted or absorbed into the mainstream. Features/ signs of absorption:
The Cycle Of A Subculture: Absorption Into The Mainstream
There is a point where a subculture is at its most potent – after which it begins to be co-opted or absorbed into the mainstream.
Features/ signs of absorption:
Defining Subculture
A Subculture is a sociological phenomenon that stems from a disenfranchised group's need/ desire to rebel against their perception of mainstream societal values, thus forming their own micro-society in which they can feel authentically invested in.
Subcultures adopt their own values & aesthetic codes which confront their contemporary mainstream culture. A unique & distinct cultural uniform separates members of a subculture from that which they oppose. The perceived otherness of a subculture's uniform helps separate them from the mainstream, until eventually the mainstream adopts & appropriates said uniform, and it becomes a historical costume. Cultural Capital Case Study: Vaporwave
As subcultures develop, they form their own unique cultural branding.
Cultural capital may take several forms which may or may not be present in a given subculture.
Vapourwave is primarily a music genre which developed its own subcultural following which has transformed into a vague nihilistic commentary on modern consumerism & capitalism through its visual aesthetic.
Vaporwave's visual aesthetic has surpassed its music as the primary cultural capital of the movement. Both the audio and visual elements of vaporwave are iconic & distinct, yet the visual elements are more striking.
The Graphic Code Of Comic Books Lecture Notes
The Graphic Code of Comics
Plurivectorial flow
Deconstructing a comic page into its constituent frames: Text box & balloon > Panel Frame > strip > hyperframe > page margin > single page Page – The whole page as one. Strip – Sequential style & aesthetics considered, the direction of the narrative is managed. Panel – Detailed examination of word & image and transition between panels Significant Panel coordinates – entry/ exit points and center Negative space –Drawn elements show only a portion of the story content. partial visuality: omitted, implied, content of the story that is not drawn within the frames. Negative space prompts the reader to imagine beyond. The gutter as a transition device:
Comic Transition Types Write-UpMoment-To-Moment - Small jumps in time showing the same subject or setting progressing from one moment in time to another Action-To-Action - Single subject of focus transitioning from one action into another, generally small time-frame, but can be longer or an ambiguous duration of time between frames. Subject-To-Subject - Narrative thread remains the same; different subjects within the same scene shown in different panels. Scene-To-Scene - Different settings shown, great difference between time or location between each frame. Aspect-To-Aspect - Subjects within the same setting, reinforcing the setting by showing features between frames that share aspects of the setting, the same mood/ tone/ location/ concept/ aesthetic. Non-Sequitur - Frames with no discernible connection to each other. Comic Transition Types Case Study: By Chance Or Providence
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Author:Elliot Watson, Illustrator with a background in historical swordsmanship and all the weird and wonderful trappings that entails. Archives
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