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ILLU5060 - Subcultures & Style

3/2/2021

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Subcultures & Style Lecture Notes


Exploring & defining subculture & style
Subculture:
  • Dates to ~18th century to refer to deviant groups or urban underclass.
  • The Lower tiers of society.
  • Modern association with Post 1945.
  • Teenagers & teen identity.
  • Punks, Rockers, goths etc.
  • Defined as a group who rebel against mainstream culture.
  • Minority groups that counter the mainstream culture.
Mainstream culture:
  • Popular.
  • Lowest common denominator.
  • Safe, unoffensive.
  • Conservative.
  • The things you can safely discuss at an extended family gathering.
  • Society’s current default.
  • “The organisation of a society into hierarchical structures that are shaped by political media social & corporate media”- Owen Jones.
  • Found in Institutions, systems, & authorities.
  • Operates through consensus.
A subculture signals a breakdown of consensus.
  • Dissenting voices.
  • Outright refusal to participate in mainstream culture.
  • Desire to subvert, parody, or disrupt elements of mainstream culture.
Contradictory themes: Empowerment (personal autonomy) – Impotence (Lack of power/ political influence)

Case Study 1: The Beats (1950’s America)


​Frame of Reference:
  • Sub cultural elite – mostly male, young, white, educated, middle class, sexually ambivalent
  • Writers: William Burroughs, Allen Ginsberg, Jack Kerouac, Gregory Corso, Lawrence Ferlingetti.
  • Frame of reference: Post WW2 1950’s America, alienation from mainstream society. America escaping from economic depression.
  • The Beat, as in “beaten”.
  • Disenfranchised
Beat Literature themes:
  • Anti-mainstream (straight) culture.
  • Opposition to the military-industrial machine.
  • Anti 1050’s materialism & consumerism
  • Anti-censorship
  • Moral ambiguity – liberal attitudes towards sex, gender, & relationships.
  • Emphasis on individual autonomy.
  • Underlying spirituality/ ecological consciousness
  • Iconoclastic in form – freeform and experimental prose, links with abstract painting, be-bop jazz.
Square values vs. Beat values
Square values:
  • Mainstream culture.
  • Deferred gratification/ planned future action.
  • Conformity to bureaucratic rules.
  • Comfort in routine – strong work ethic.
  • Consumerism = status.
  • Family as moral center.
  • Defined gender roles.
  • Deference to Church & State.
  • Fatalism.
Beat values:
  • Counter-cultural
  • Hedonism – leads to personal enlightenment.
  • Spontaneous action/ new experiences.
  • Non-conformity.
  • Distain for work ethic.
  • Anti-materialistic.
  • Spiritual > interest in other (eastern) belief systems.
  • Non-binary relationships.
  • Belief in self-autonomy.
The Beats: The cycle of a subculture
  • Growth & significant – self-promotion by beat writers.
  • Popular with a young college audience – disenfranchised by Dwight Eisenhower’s America.
  • Attracted audiences outside USA > Europe (French new wave, 1960’s counterculture).
  • Vilification & absorption – reassertion by the mainstream.
Absorption of a subculture
  • Critical re-framing in the popular press
  • Media distortion & vilification of “beat” culture, evolving into a caricature of beat values, the birth of “beatthink”.
The Beatnik caricature (Lipton 1959)
  • Sloppily groomed/ goatee
  • Turtle neck sweater, sandals, sunglasses, beret.
  • Prone to nonsensical slang and an affected patois.
  • Convinced in his own intellectual superiority.
The Beat-chick caricature (Lipton 1959)
  • Appearance; oversized sweater, black stockings, black eyeliner, unkempt hair
  • “Weird & Spacey”
  • Deviant/ morally suspect
  • Sexually available/ open
1960s: Beat exploitation films develop.

​Case Study 2: Punk (1970s Britain)


Punk n. 1. Inferior, rotten or worthless person or thing. 2. Short for punk rock. 3. A young male homosexual. 4. A prostitute – adj. (Collins English Dictionary)
“No subculture has sought with more grim determination than the punks to detach itself from the taken-for-granted landscape of normalised forms” Hebdige: subculture & the meaning of style 1979
Key frame of reference points:
  • The influence of the subcultural elite.
  • Punk dress & rituals.
  • DIY, sub-design and demystification.
  • Detournement of mainstream texts.
Subcultural elite
Punk Vs. Mainstream values:
  • Clockwork souls routines/ the job yuou hate but are too scared to pack in/ arse lickers
  • Television
  • 19/Honey/Harpers/ Vouge/ Infact all magazines that treat their readers as idiots
Formulating a Dress code:
  • Anti-taste: reflection social dislocation.
  • Use of collage & bricolage (use of a safety pin).
  • Provocative: adoption of fetish wear & sexualised shock imagery.
  • Subversion and co-opting of loaded cultural signs.
  • Cross-gender dress.
Subversion of loaded signs – eg use of the swastika (the symbol of the enemy)
Provocative – use of pornographic imagery/ fetish fashion
Subcultural Rituals
  • Nihilism.
  • Sarcastic patois.
  • Speed logic.
  • The “pogo”.
  • Participation in the spectacle. Blurring of audience/ performer dynamic
  • Gobbing etiquette.
DIY, sub-design and demystification
  • Participation & creation of cultural capital.
  • Amateurism as a virtue- authenticity.
  • DIY culture. Make your own means of production.
  • Anti-corporate anti-elitism – demystification.
Punk visual lexicon/ semiotic code:
  • Energetic/ urgent.
  • Crudely produced.
  • Cheaply printed – restricted use of colour.
  • Mix of photomontage/ collaged elements.
  • No rock star posturing.
  • Lettering: ransom note style/ stencilled/ use of Letraset.
  • Themes: class & suburbia, consumerism, urban decay, sexuality, criminality, anti-mainstream.
Detournement:
  • Aping the parent culture
  • Appropriation & alteration of an existing mainstream artefact
Jamie Reid’s punk graphics: political content of early punk. Jamie Reid & The Suburban Press (1970 – 1975) – “low-level shit stirring”.
Punk: The cycle of a subculture - There is a point where a subculture is at its most potent – after which it begins to be co-opted or absorbed into the mainstream.
Features/ signs of absorption:
  • The subculture becomes common knowledge – popular, exploited by the mainstream.
  • Subcultural elite lose control of the subculture.
  • Early mainstream commercialisation of dress code – selling out.
  • Corporate commodification & branding.
  • The authentic story – “staking a claim” by the subcultural elite.
  • Mythologising the story.
  • Re-presentation & nostalgia (post modernity) – Curating and reframing the past.
  • Academic reframing.
  • Institutional/ cultural reframing.

The Cycle Of A Subculture: Absorption Into The Mainstream


There is a point where a subculture is at its most potent – after which it begins to be co-opted or absorbed into the mainstream.
Features/ signs of absorption:
  • The subculture becomes common knowledge – popular, exploited by the mainstream.
  • Subcultural elite lose control of the subculture.
  • Early mainstream commercialisation of dress code – selling out.
  • Corporate commodification & branding.
  • The authentic story – “staking a claim” by the subcultural elite.
  • Mythologising the story.
  • Re-presentation & nostalgia (post modernity) – Curating and reframing the past.
  • Academic reframing.
  • Institutional/ cultural reframing.

Defining Subculture


A Subculture is a sociological phenomenon that stems from a disenfranchised group's need/ desire to rebel against their perception of mainstream societal values, thus forming their own micro-society in which they can feel authentically invested in.
​Subcultures adopt their own values & aesthetic codes which confront their contemporary mainstream culture.
A unique & distinct cultural uniform separates members of a subculture from that which they oppose. The perceived otherness of a subculture's uniform helps separate them from the mainstream, until eventually the mainstream adopts & appropriates said uniform, and it becomes a historical costume.
David Muggleton - Inside Subculture: The Postmodern Meaning Of Style

Cultural Capital Case Study: Vaporwave


As subcultures develop, they form their own unique cultural branding.
Cultural capital may take several forms which may or may not be present in a given subculture.
  • Visual themes - unique icons, or appropriated iconography used in a different context. Art & design.
  • Audio themes - A recognisable "sound" that permeates throughout the subculture.
  • Cultural themes - Key points of political/ social/ spiritual consistency. A coherent ideology.

Vapourwave is primarily a music genre which developed its own subcultural following which has transformed into a vague nihilistic commentary on modern consumerism & capitalism through its visual aesthetic.
Vaporwave's visual aesthetic has surpassed its music as the primary cultural capital of the movement. Both the audio and visual elements of vaporwave are iconic & distinct, yet the visual elements are more striking.

Common themes of the vaporwave visual aesthetic include:
  • Anime and cartoons, often from the '70s to '90s but not always.
  • Drug use, almost always in the form of codeine syrup or lean, or pills.
  • Consumerism; the vaporwave aesthetic often displays brand names and logos. The most common include Adidas, Pepsi Cola, Microsoft Windows, Macintosh Plus, PlayStation, Arizona Iced Tea, and Fiji Water.
  • Computer hardware and graphics from the '80s-early '00s.
  • Cities and malls.
  • Sadness or distress; often employed to emphasize the ironic soullessness of the Vaporwave aesthetic.
  • Liminal spaces - A location which is a transition between two other locations, or states of being. Typically these are abandoned, and oftentimes empty.
  • Grids, lines, shapes; a crisp clean edge.
  • The colours pink and teal.
  • Altered Reality; pictures with unnatural hues and tones can be seen throughout.
  • Computer glitches.
  • The use of Japanese, Korean and Chinese characters.
Vaporwave | Aesthetics Wiki | Fandom
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    Elliot Watson, Illustrator with a background in historical swordsmanship and all the weird and wonderful trappings that entails.

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