The Graphic Code Of Comic Books Lecture Notes
The Graphic Code of Comics
Plurivectorial flow
Deconstructing a comic page into its constituent frames: Text box & balloon > Panel Frame > strip > hyperframe > page margin > single page Page – The whole page as one. Strip – Sequential style & aesthetics considered, the direction of the narrative is managed. Panel – Detailed examination of word & image and transition between panels Significant Panel coordinates – entry/ exit points and center Negative space –Drawn elements show only a portion of the story content. partial visuality: omitted, implied, content of the story that is not drawn within the frames. Negative space prompts the reader to imagine beyond. The gutter as a transition device:
Comic Transition Types Write-UpMoment-To-Moment - Small jumps in time showing the same subject or setting progressing from one moment in time to another Action-To-Action - Single subject of focus transitioning from one action into another, generally small time-frame, but can be longer or an ambiguous duration of time between frames. Subject-To-Subject - Narrative thread remains the same; different subjects within the same scene shown in different panels. Scene-To-Scene - Different settings shown, great difference between time or location between each frame. Aspect-To-Aspect - Subjects within the same setting, reinforcing the setting by showing features between frames that share aspects of the setting, the same mood/ tone/ location/ concept/ aesthetic. Non-Sequitur - Frames with no discernible connection to each other. Comic Transition Types Case Study: By Chance Or Providence
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Author:Elliot Watson, Illustrator with a background in historical swordsmanship and all the weird and wonderful trappings that entails. Archives
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