The Critical Designer Lecture NotesResearch – The search for, and systematic advancement of, knowledge. Research is a key point within the design process. “Could you get an education for a second!” Grounded knowledge of creative material, methods, systems, software, techniques, & processes. Professional development – To extend/ renew skills, to reach the top of your field and stay there. Targeted research to address client briefs. Informed foundation for launching the design process. Primary Methods Methods carried out by you out in the studio, or out in the field: Practice – led research. Practice-led Research
Experimentation with materials & processes (William Burroughs and cut-ups) (Art Spiegelman early experimental comics) Sketchbooks & Blogs
(Leonardo Da Vinci observational & investigatory experimental sketchbook style) (Ivan Brunetti developmental & outcome focused, compositional & design orientated sketchbook) (Joshua W. Kotter Developmental process annotated to produce outcomes) Secondary Methods Reading & analysis of existing published sources;
“The organisation of human experience” Erving Goffman “The frame does for the human mind what a program does for a computer. It determines how we read a given text or situation” Jonathan Rose Examples of frameworks:
Targeted research – relevant WW2 themed books for authentic setting context, animal books for anthropomorphic character design. Working process – exploring media & materials, designing layout & format. Becoming a critical practitioner Designing an effective research method Remaking Theory, Rethinking Practice by Andrew Baluvelt – Key points
Written Extract Notes – The Education Of A Graphic Designer (2005), Remaking Theory, Rethinking Practice, Pages 102 - 108 By Andrew BlauveltOpening statement
Blauvelt discusses the divide between theory & practice within the specific sphere of graphic design, and then a more generalised view of the conflict between theory & practice in the wider world. Theory & practice are presented as divided aspects of work, thinking vs. doing. Beyond The Great Divide: Practice Versus Theory There is a resistance towards theory within the graphic design sphere. This resistance is simplified into two forms:
The perceived inaccessibility of theory is rebuked by the idea that theory is inherent within the practice of graphic design, or any practical work. Theory is not deliberately constructed & prescribed; it is constantly present & evolving within the work of graphic design. Graphic designers constantly affect, influence, change, and redefine the theory of their practice. Since the divide between those who practice graphic design, and those who craft theories of graphic design is so small, if not entirely non-existent, harmony between the theoretical & practical should be possible. To resolve the apparent dissonance between theory & practice one must accept an approach to theory that is descriptivist rather than prescriptivist. The Turn Toward Theory As this piece was published in 2005, Blauvelt discusses the impact of rapidly developing technology on the theory & practice of graphic design: with the increasing accessibility of personal computers, the professional sphere of graphic design becomes threatened by how accessible the practice has become, anyone with a computer & access to software can become a graphic designer. Additionally, for current graphic designers, new skill-sets must be developed to adapt to this new medium. With increased accessibility to the world of graphic design, amateurs can compete with professionals on a level playing field. As such, professionals seek out means to legitimacy, to distinguish themselves from amateurs: theory provides a way to gatekeep the practice of graphic design to authentic professionals. It’s all very elitist. Baluvelt discusses the inclusion of historical elements within the taught graphic design curriculum as a means to gently introduce a theoretical aspect without meeting great resistance. The study of history helps establish a context to the present, which is parallel to Theory & Practice. Rethinking Practice The inherent presence of theory within the practice of graphic design may be addressed to varying degrees by the practitioner, to challenge them on a meta level or to simply acknowledge them within the work. Research within a graphic design context is an essential part of the process, especially in terms of a specific problem to solve. Theory is similar to research in that it may apply specifically or generally & can be abstract. Yet, to be useful, research & theory must produce satisfying answers that may be applied on a specific level. This is contrary to Modernist design theory which presents universal truths devoid of context which would be incredibly difficult to apply to any one specific scenario. Teaching Theory In Graphic Design Practice This section discusses defining what the role of theory within the context of the graphic design curriculum is. “graphic design does not begin nor end in the objects it makes.” A cyclical model of the graphic design process, from conception to consumption, is proposed. Three key areas of discussion within graphic design are identified:
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Author:Elliot Watson, Illustrator with a background in historical swordsmanship and all the weird and wonderful trappings that entails. Archives
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