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ILLU5060 - Conclusion & Dissertation Intro

3/2/2021

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Conclusion & Dissertation Intro Lecture Notes

Third year independent dissertation academic research requirement for degree with hons.
Research summary
  • Formative assessment
  • Plan & rationale for essay, 500 words
  • + bibliography
  • Research evidence: blog
  • October Deadline
Dissertation
  • Summative (100%)
  • Academic essay 4000 words (+/- 10%)
  • +Bibliography
  • Referenced using Harvard system
  • Deadline December
Each student to be assigned a personal tutor.
Workshops: researching, academic writing & researching.
Subject choice
  • One that will sustain your interest.
  • That you can do justice to within the time frame.
  • Linked to some element of visual culture/ design/ your own practice.
  • That has toom for debate & argument.
  • A chance to test out/ explore a subject of choice.
Thinking & writing critically
  • Purpose: pursuing a line of inquiry and/ or argument.
  • Links with History & Practice (Year 1) & The Critical Designer (Year 2)
  • Context that cultural texts carry markers of the culture in which they were created.
  • Siting design/ artist texts within theoretical frameworks.
  • Finding links with your own creative practice.
Things to avoid
  • Potted history – chronological narrative of history.
  • Anything too descriptive or fact driven. Make a point, don’t just record events.
  • Designer biographies/ monographs. Avoid one singular subject without additional perspectives.
  • Personal rants presented without evidence. Get some sources behind your arguments.
  • Tackling too broad a subject area. Set limits on the scope.
Essay Proposal
  • Initial statement of intent – subject area & approach.
  • Email digital copy by 4th June.
  • Initial feedback before proceeding.
  • Changing ideas.
Working Title
  • First attempt of many, title will be revised over & over again.
  • Try to sum up your theme/ line of inquiry in one or two lines.
  • Can be structured as a question or…
  • A short/ succinct phrase followed by a more precise exposition of research inquiry.
Outline/ abstract
  • Abstract: A paragraph prefacing an academic essay.
  • Short – 150/ 350 words.
  • Non subjective no first/ second person.
  • Brief context/ theme.
  • Scope of subject area – what will be covered.
  • Specific line of inquiry.
Key aims & objectives
  • What do you want to achieve in your essay?
  • Address key arguments.
  • Consider scope.
  • Try to specify 3 key aims.
  • Written as clear statements of intent.
Research Methods
  • Start by constructing a reading list.
  • Try to locate key-texts on your subject to help refine and explore your theme.
Secondary research
  • Critical frameworks (or fields of study).
  • Literature review.
  • Books, online journals & magazines.
  • Artist works & media texts.
  • Other publicly assessable information.
Primary Research
  • Formal structural analysis of texts.
  • Application of theoretical ideas.
  • Interviews, surveys & questionnaires.
  • Observation.
  • Case studies.
  • Practice led research: observations, experiments & studio practice.
Find research strategies that are relevant and applicable to your theme and argument.
Research visuals – mind mapping, flow charts.
June – July
Essay proposal form – emailed by 4th June.
Make research plan – methods to suit your subject area.
Literature search – Draw up a reading list of secondary research material.
Initial reading – Effective ways of collating information – research blog, notes.
August – September
Reconsider scope – revisit initial proposal & refine if necessary
Hone subject area – formulate key ideas & arguments.
Active secondary research – begin to substantiate ideas that will form written work.
Primary research – consider surveys, conduct interviews, contact organisations/ individuals etc.
Identify/ deal with any potential problems.
Refine scope – Restrict what you can/ will cover in 4,000 words.
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ILLU5060 - Academic Presentation & Harvard Referencing

3/2/2021

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​Academic Presentation & Harvard Referencing Lecture Notes

Correct formatting for references within the bibliography & citations within the body of work.
Essay writing tips
  1. Using quality sources – sources form the foundation of knowledge for the rest of your essay content & so they should be solid – Scholarly articles, academic books.
  2. Pursue a clear rhetoric – express a stream of consciousness alongside theoretical perceptions, commentary, analysis, insights. Provide reasoning for conclusions. Evaluate sources’ perspectives & form your perspective in response.
    What do you want so say? – outline your perspective & clarify your position on the subject.
  3. Structure – lead the argument through a clear thread of thought
    Intro 5 %– 10% of word count – Outline key themes & set up key-points to address in the essay
    Main Body 85% - 75% of word count – One main topic per paragraph, with relevant references throughout. Link paragraphs together to help the essay flow.
    Conclusion 10% - 15% of word count – summarise key-points, final answer to the question.
    Planning – Map out topic, flesh out with quotes, convert into a bullet-point draft.
  4. Drafting & redrafting – refine the content, clarify the structure, & evaluate the flow. Proof-reading & checking references
    Draft > Review > Edit
    Editing:
    Content – Answering the brief correctly with constant references & sufficient depth.
    Structure – Flow of points & topics, coherent writing & well-formed paragraphs.
    Clarity – Being specific, concise sentences & clear rhetoric. Reducing generalisations. Trim overly verbose language, get to a clear point.
    Rearrange drafts to structure the final essay.
    Paragraph structure
    Point – State the point you want to make
    Evidence – Expand upon point, refer to sources through quote or paraphrase.
    Explain – Offer commentary and critique, contextualise within your discussion. Offer counter-perspectives.
  5. Polish your tone – Formal tone
    Establish & use key vocabulary
    Avoid use of first & second person (I, my, you etc.)
    Aim for a similar style present in academic sources.
Referencing
When to reference:
  • Directly quoting a source
  • Paraphrasing a source
  • Refer to a visual source
Acknowledge what is and isn’t your own work by including a reference.
Cite them right online - Home
Citations
In-Text reference or Citation
Inserted into main body of the essay, signposts reader to the end-text reference
(Surname only or organisation if no author, Date of publication, include page number for quotes from books)
A citation may be immediately after a quotation/ reference.
A citation may be integrated into a sentence where an author’s name is mentioned.
Paraphrasing – still requires a citation
Re-phrasing an author’s idea into your own words may demonstrate a deeper understanding of the content.
Paraphrasing can sometimes assist in the flow of content
Paraphrasing can diversify your sources to reduce the number of quotations used in your essay.
Bibliography
  • Every cited source + additional reading
  • Listed alphabetically by surname or organisation
  • No numbers, no lists by source type/ categories

Reference Formatting



Reference formats
Books & e-books:
<Surname>, <Initial> <(Date of publication)> <Title>. <Edition.> <Place of publication>: <Publisher.>
​
Journal articles & Magazines
<Surname,> <initial.> <(Date)> <‘Title’,> <Journal Name,> <volume (issue),> pp.<start page – end page.>
Websites
<Author> <(Date)> <Title> Available at: <Link/ full URL> <(Accessed: date).>

Edited Books
<editor surname> <editor initial> <’chapter title’> (ed.) <title> <published location:> <publisher name.> pp.<start page number> - <end page number>

Images
Image reference list in numerical order.
Images embedded, labelled with creator, year & title.
Sperate image list after bibliography.
​
Direct reader to image using notation (Fig. <number>) or (Illust. <number>)

Image caption/ citation
 Fig. <Number> <Name of creator First & Sur> <(Production Date)> <Title> <[Medium & Optional dimensions]>

Image from a website
<Surname,> <Initial.> <(date)> <Title> <[Medium]> Available at: <Link> Accessed on <(Access date)>

Image from a book/ magazine
<caption details> <book reference>/ <magazine reference>
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ILLU5060 - The Research Journey

3/2/2021

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The Research Journey Lecture Notes

An overview of doing a primary research project
Primary research – engaging with different methods which can give deeper understanding of a subject
Research – Finding relevant sources of knowledge about a subject. Establishing a context. Leaning new information to understand.
Research seeks the answer to a question or a solution to a problem.
Research is rooted in theory, and may develop new theory.
Research contributes to the existing body of knowledge on a topic.
Research process – not cleanly linear, interchangeable & mingling stages
  1. Initial ideas
  2. Finding a specific aim
  3. Review the literature
  4. Choose a research method
  5. Perform your research
  6. Write up
Initial Ideas
  • Manageable – Word count & Timeframe sensitive
  • Original – New perspective/ insights, avoiding covered ground
  • Relevant – Within the filed of graphic design or illustration/ visual culture
Worked example:
  • Broad topic established.
  • Framing a question – focusing topic on a specific inquiry/ aspect/ angle.
    Considerations: Read around the topic, become familiar with existing knowledge.
    Establish and adopt a new perspective.
    Keep the scope narrow to allow a deep dive into a specific area of a topic. Broader scopes dilute the content of a dissertation.
  • Preliminary reading around the topic
    Possible avenues of approach – gender, culture, comparison
    Refine topic
  • Review the literature – Books, Journal articles, Academic journals
    What has been written about the topic to date
    Relevant theoretical frameworks
    Key texts/ studies in the field
    What methods have been used
  • Choosing the method
    How well does it measure what it’s meant to
    Must also be appropriate to the scale of the project
Three Key Methodologies
  • Visual - Study of media or artefacts
  • Social Science – Surveys, interviews, vox populi
  • Practice-based – Research by doing
Visual analysis
Examining & deconstructing case studies of media artefacts
Theory used as a framework to examine case studies – a filter to view artefacts through (Feminism, Semiotics, Narratology, Gender etc.)
Social Science analysis
Methods used in sociology, psychology, and cultural studies to understand humans, their behaviours, and their interactions.
Quantitative vs. Qualitative research
Quantitative
  • Number generating results – good for graphs & easily described statistics
  • Generalising
  • Good for exploring trends
  • Good scientific method
Qualitative
  • Interviews with open answers
  • Individual perspectives
  • Deeper insights
  • Case studies
Survey considerations
  • Where will you research your target participants
  • How can you be sure your sample is representative
  • Open or closed questions
  • Careful phrasing to avoid leading questions
Practice-based
Learning by doing – gaining insight by going through processes
Documenting process
Critical self-reflection
Theory used as framework for analysis
Write Up
Synthesise any primary research with your reading
Develop answer to your research question – your thesis
Plan and write the chapters of your dissertation
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ILLU5060 - The Critical Designer

3/2/2021

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The Critical Designer Lecture Notes


Research – The search for, and systematic advancement of, knowledge.
Research is a key point within the design process.
“Could you get an education for a second!”
Grounded knowledge of creative material, methods, systems, software, techniques, & processes.
Professional development – To extend/ renew skills, to reach the top of your field and stay there.
Targeted research to address client briefs. Informed foundation for launching the design process.
Primary Methods
Methods carried out by you out in the studio, or out in the field: Practice – led research.
Practice-led Research
  • Where knowledge emerges through a cycle of activity & reflection.
  • Where theories, issues and interests are investigated by the production of creative works.
Approaches may include:
  • Mapping,
  • Experimentation with materials & processes,
  • Sketchbook or blog-based investigation,
  • Formal analysis and/ or application of theory,
  • Adapted social-science methods.
Research mapping – visual mind-map of content. Chaotic web of possible content. A refined tree of content.
Experimentation with materials & processes (William Burroughs and cut-ups) (Art Spiegelman early experimental comics)
Sketchbooks & Blogs
  • A means of reflecting upon and documenting ideas, theories, thoughts, feelings, memories, observations, plans, investigations via text and image.
  • Can be subjective, objective, varied in scope, systematic, methodical, sequential, incremental.
(Paul Klee systematic sketchbook style, theory testing & annotated experimenting)
(Leonardo Da Vinci observational & investigatory experimental sketchbook style)
(Ivan Brunetti developmental & outcome focused, compositional & design orientated sketchbook)
(Joshua W. Kotter Developmental process annotated to produce outcomes)
Secondary Methods
Reading & analysis of existing published sources;
  • Theoretical frameworks (of fields of research).
  • Reading list – locating key texts on your subject.
  • Literature review & comparison between sources.
  • Finding useful case-studies.
Framework
  • Ground rules/ theories/ concepts/ methods/ systems
  • A set of critical perimeters & terminology to help us interpret cultural events & phenomena to answer the basic (human) question
Theoretical frameworks
“The organisation of human experience” Erving Goffman
“The frame does for the human mind what a program does for a computer. It determines how we read a given text or situation” Jonathan Rose
Examples of frameworks:
  • Modernism: The framing of late 19th century art, society and culture.
  • Semiotics: a methodology to uncover ideological constructs in media texts – signs, codes, and their cultural meaning.
  • Narratology: a set of formal rules for understanding the structure of stories and their cultural significance.
  • Subcultures: the study of disenfranchised groups within mainstream society, and their cultural output (or capital).
  • Gender Studies: theories to help understand the social roles of men and women, their sexuality, and representation.
  • Post Modernism: the framing of visual culture within a contemporary context, pointing to modern trends & concerns.
  • Post-Internet (or cybercultures): the impact of new media technologies on society and social discourse.
Case study – a particular example or instance oof something, used to build an argument or knowledge.
  • Not artificially constructed for research – occurs naturally.
  • Examples: professional organisations public bodies, private companies, collectives, artists and designers etc. Phineas Gage
  • Good for small scale research – illuminates the general by looking at the particular.
  • Flexibility in the mix of secondary/ primary research methods.
Case study – Art Spiegelman – Maus parts 1 & 2 (1980 - 1991) MetaMaus (2011)
Targeted research – relevant WW2 themed books for authentic setting context, animal books for anthropomorphic character design.
Working process – exploring media & materials, designing layout & format.
Becoming a critical practitioner
Designing an effective research method
Remaking Theory, Rethinking Practice by Andrew Baluvelt – Key points
  • Starting Point – Baluvelt highlights common criticism against use of theory
  • “Overintellectualization” – disrupts the artist’s natural intuition
  • Too abstract & vague
  • Theory does not respond to the realities of studio practice, or the commercial world.
  • Second Point – Proposes that the “impasse between theory and design must be bridged”, he argues that:
  • Design is a form of “social practice”.
  • “Thinking” & “doing” are two sides of the same coin – symbiotically linked
  • Theory is designed and is therefore able to be shaped and used in creative practice.
  • Third Point – “Smarting up” – turning the argument on its head:
  • “It is also important to recognize that design, no matter how it is practiced, fashions its own theories about making that help give it meaning, significance, and legitimacy.” – Particularly in the age of the personal computer & widespread access to creative tools.
  • Fourth Point – Theory is designed and is therefore able to be shaped and used in creative practice.
  • “By understanding that theory is fashioned, refashioned, and self-fashioned – not merely fashionable, preordained or predestined – we can begin the process of putting theory to work.
  • Fifth Point – Rethinking practice within a theoretical framework
  • “Theory provides the basis with which to ask questions not only about work, but also through work. And if nothing else, what design lacks in terms of interesting work these days is not necessarily more visual variety, but rather move provocative questions and polemical answers.”
Why theory is relevant & useful
  • Important to place you as a s a creative and your practice within a broader culture
  • Useful in developing a visual literacy and understand how your work is read and understood
  • Helps inform your creative practice to create more insightful and impactful work
  • Helps you design effective research strategies to address a variety of creative briefs.
  • Encourage lateral thinking – important in an ever changing and complex cultural landscape.

Written Extract Notes – The Education Of A Graphic Designer (2005), Remaking Theory, Rethinking Practice, Pages 102 - 108 By Andrew Blauvelt


​Opening statement
Blauvelt discusses the divide between theory & practice within the specific sphere of graphic design, and then a more generalised view of the conflict between theory & practice in the wider world. Theory & practice are presented as divided aspects of work, thinking vs. doing.

Beyond The Great Divide: Practice Versus Theory
There is a resistance towards theory within the graphic design sphere. This resistance is simplified into two forms:
  • “A Fear of overintellectualizing the practice of a profession…” – Within the dichotomy of thinking vs. doing, graphic design is doing. An emphasis on theory could harm the practice by increasing the barrier-to-entry to an academic-level of understanding.
  • “… there is a concern that theory is simply too vague and abstract to be useful…” Theory is claimed to be too inflexible for all the practical applications of graphic design in the real world.
Blauvelt states that the conflicts between theory & practice must be resolved, as a benefit to both sides. Theory must adapt to the realities of the practice & production of graphic design, and practice must adapt to understand its role in impacting a greater social domain.
The perceived inaccessibility of theory is rebuked by the idea that theory is inherent within the practice of graphic design, or any practical work. Theory is not deliberately constructed & prescribed; it is constantly present & evolving within the work of graphic design. Graphic designers constantly affect, influence, change, and redefine the theory of their practice. Since the divide between those who practice graphic design, and those who craft theories of graphic design is so small, if not entirely non-existent, harmony between the theoretical & practical should be possible.
To resolve the apparent dissonance between theory & practice one must accept an approach to theory that is descriptivist rather than prescriptivist.

The Turn Toward Theory
As this piece was published in 2005, Blauvelt discusses the impact of rapidly developing technology on the theory & practice of graphic design: with the increasing accessibility of personal computers, the professional sphere of graphic design becomes threatened by how accessible the practice has become, anyone with a computer & access to software can become a graphic designer. Additionally, for current graphic designers, new skill-sets must be developed to adapt to this new medium.
With increased accessibility to the world of graphic design, amateurs can compete with professionals on a level playing field. As such, professionals seek out means to legitimacy, to distinguish themselves from amateurs: theory provides a way to gatekeep the practice of graphic design to authentic professionals. It’s all very elitist.
Baluvelt discusses the inclusion of historical elements within the taught graphic design curriculum as a means to gently introduce a theoretical aspect without meeting great resistance. The study of history helps establish a context to the present, which is parallel to Theory & Practice.

Rethinking Practice
The inherent presence of theory within the practice of graphic design may be addressed to varying degrees by the practitioner, to challenge them on a meta level or to simply acknowledge them within the work.
Research within a graphic design context is an essential part of the process, especially in terms of a specific problem to solve. Theory is similar to research in that it may apply specifically or generally & can be abstract.
Yet, to be useful, research & theory must produce satisfying answers that may be applied on a specific level. This is contrary to Modernist design theory which presents universal truths devoid of context which would be incredibly difficult to apply to any one specific scenario.

Teaching Theory In Graphic Design Practice
This section discusses defining what the role of theory within the context of the graphic design curriculum is.
“graphic design does not begin nor end in the objects it makes.” A cyclical model of the graphic design process, from conception to consumption, is proposed. Three key areas of discussion within graphic design are identified:
  • Cognitive interaction – How intelligent aspects of design influence its form.
  • Cultural reflexivity – The influence of graphic design on the world it occupies, and the influence of the word upon works of graphic design.
  • Technological innovation – The capacity for graphic design to occupy a greater range of ever-expanding forms of media.
Exploring these three areas within the context of an academic curriculum invite questions with complex, and sometimes not definite, answers which are ideal for inspiring nuanced discussion regarding the topic of graphic design.
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ILLU5060 - Post Modernism & Post Internet

3/2/2021

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Post Modernism & Post Internet Lecture Notes


Post Modernism – “A cultural blender” Historical & contemporary influences affecting how we operate. Challenging to define exactly.

“Postmodernism remains a difficult, slippery and for some, infuriating topic … it is now so well established as a way of thinking about our time and our “condition” that it simply cannot be ignored” – Rick Poyner, No More Rules

Postmodernism
  • Roughly dates from 1980s
  • Describes the time we’re living through
  • Seductive & fashionable term
  • Disputed & elusive – lack of consensus on its meaning or application. Pseudo-intellectual bait.
Post-modernism
  • After modernism – modernism has past
  • Anti modernism – counter view
  • Hyper modernism – modernism accelerated
Modernism
  • ~ 100 years – 19th century to late 1970s
  • Sustained period of innovation in the arts – linked to changes in industrial practices, science, and media.
  • Context: overarching political & power constructs (socialism, communism, fascism, capitalism etc.)
Modernism’s key themes
  • Rationalism – science overtaking religion
  • Technological determinism – technology affects culture
  • Belief in grand narratives
  • Foregrounding of high culture
Modernism as determinism – how science and technological innovation affect the production of cultural texts. The camera (Lumiere brothers 1895) changed how artists may produce their work (for example how moving horses’ legs were depicted)
Scientific & academic progress affects cultural development – new ideas & ways of thinking to approach the world.
Modernism as meta narrative: A story of the arts in the 20th century (as told by key cultural figures) – which has a clear sense of hierarchy and order.
Postmodernism
“The Modernist laboratory is now vacant. It has become a period room in a museum, a historical space that we enter, look at, but can no longer be part of” – Robert Hughes, The Shock Of The New (1980)
After Modernism context
  • From the 1980s – globalisation increases (hybridity, non-traditional communities, post-Fordian economics).
  • Post Internet culture – the rise in new media.
  • No more grand or meta narrative.
  • Historical fragmentation & disruption of order.
“I define the post-modern as incredulity towards meta narratives” – The Post-Modern condition …
  • Grand narratives replaced by localised or individual “micro-narratives”.
  • Technology: allows for experimentation with identity & personal narrative. – Cherry-pick your data, lie: tell “your truth”. Everything is rhetoric & not even recorded fact can dispute.
  • Contested testimony: post-Truth perspectives – “my truth”.
Social media & internet forums: intense personal narratives.
Post-truth culture
  • Distrust in fact/ expert opinion
  • Truth is relative, contested, not absolute
  • Replaced by “authenticity”
Anti-modernism
“Reason (modernism) has been shaped by a dishonest pursuit of certainty” – Jean-Francois Lyotard, The Post-Modern Condition
  • A complex reaction to the failures of modernism.
  • Anti-foundationalism – rejection of rationalism, truths, certainties, doctrines, and unstable belief systems – there is no universal truth or philosophy.
  • A questioning of the “ideological bias” of all history & knowledge.
  • Scepticism towards the grand political schemes of modernism.
Anti-modernism examples
  • Contradictory attitudes to modern media – declining trust in the media.
  • Feminist anti “Patriarchal” perspectives.
  • No more rules – subversion of modernist ideals.
Modernist design is a rational approach with rules & conventions whereas post-modernist design is experimental & free from constraints.
Post-modernist example: David Carson’s RayGun 1990s magazine
Hyper Modernism
“In an amazing acceleration… postmodernism is not modernism at its end but in its nascent state, and this state is constant.” – Jean-Francois Lyotard, The Post-Modern condition (1979)
  • Modernism is an incomplete project?
  • Cyclical: in tandem with post-modernity.
  • Technological acceleration.
  • Cyberculture & ideological new.
  • Post internet acceleration of cultural hybridity.
Visual culture: Post Modern features
  • Merging of high & low cultural forms
  • Mutation in public space
  • The unstable image
  • Society of the spectacle
High Vs. Low Culture
High culture
  • Has depth
  • High value
  • Spiritual
  • Elitist
  • Long lasting
  • Serious
  • Unique
  • Politically motivated
Low Culture
  • Is shallow
  • Low value
  • Commercial
  • Popular
  • Transient
  • Gimmicky
  • Mass produced
  • Politically influenced
Mutations of public space
Urban or fantasy architectural spaces – sampling of different period styles, reflecting:
  • Global/ cultural hybridity
  • Hyper-reality
  • Nostalgia culture
Shopping centers/ malls
Theme parks
The hyper-real... the boundaries between the real and the simulated implode” – Jean Baudrillard
The unstable image
  • The hyper-real
  • The order of the simulacra
  • Bricolage, Parody & Pastiche
  • Intertextuality & Double-coding
  • Hybrid genres & use of irony
Semiotic overload – Difficult to identify the providence of an image.
The hyper-real – Proliferation of image signs that we can only read their representation & not their meaning.
We can no longer trust image as true representations of reality or trhe context in which they were created.
The degradation of the image.
The Hyper-real
  • The presentation of images without reality or meaning.
  • The real is produced – the hyper-real is reproduced.
Reality television a reality retouched & edited to create a hyper real product.
Order of the simulacra
The representational image sign goes through 4 key stages
  • Stage 1. It is a reflection of a basic reality.
  • Stage 2. it masks & perverts a basic reality.
  • Stage 3. It marks the absence of a basic reality.
  • Stage 4. It bears no relation to any reality whatsoever.
Bricolage – sampling of ideas from the past (design, pop music, imagery, aesthetic) to create something new.
Parody: Original text [author & referent] – Parody [loaded simulation].
Pastiche: Images presented without reality or meaning [Blank simulation].
Intertextuality & Double coding
Hybridity & Irony
The Society of the spectacle
  • Mediation: life lived on & through a screen.
  • Complexity (& simulation) is the new reality (more information but less meaning). “T.V. taught me how to feel, now real life has no appeal” – Marina & The Diamonds, Oh No!
  • Multi-modal narratives.
The Gulf War did not take place: “The outcome had been devoured by the retro virus of history. And now that it is over, one can finally take account of its non-occurrence” – Jean Baudrillard (1991)
Last-Thursdayism
Post-modernism conclusion
  • A contested term
  • Post = after/ anti// hyper modernism
  • Visual culture – features & terminology
Some alternatives
  • Post-structuralism
  • Post-internet
  • Post-truth

Post-Modernism Glossary Of Key Terms


  • Anti-Modernism – The idea that postmodernism is a direct counter-response to modernism.
  • Bricolage – A work constructed from a diverse range of things. Curated samples reformed into a new work.
  • Coding – Intentionally designing a work to have a specific meaning/ association.
  • Double-Coding – Designing a work to have multiple meanings/ associations.
  • Hyper-Modernism – The concept that postmodernism is merely an accelerated continuation of Modernism rather than a distinctly different concept.
  • Modernism – A movement of culture & thought that reflects the contemporary technological advances, philosophical changes, & globalist narratives affecting everyday life brought forth in the in the late 19th century stretching onwards to the late 20th century.
  • Parody – A work that emulates another work with the intent to mock/ disparage the original work it emulates.
  • Pastiche – A work that emulates another work with the intent to celebrate the original work it emulates.
  • Postmodernism, Post-Modernism – An Era of historically informed culture, and thought succeeding Modernism.

Written Extract Notes – What Are You Looking At, (Chapter 19: "Postmodernism: False Identity 1970-89") By Will Gompertz


What Are You Looking At, Chapter 19: "Postmodernism: False Identity 1970-89
​“The great thing about postmodernism is that it can be pretty much anything you want it to be. But then, the really annoying thing about Postmodernism is that it can be pretty much anything you want it to be. Which is the freewheeling paradox at the heart of this movement…”
​
Postmodernism is defined as a movement after modernism; Post – After. So, Postmodernism is a movement intrinsically linked with what came before.
Postmodernism is a critical reaction to what came before.

French philosopher Jean-François described postmodernism as “incredulity towards grand-narratives” which counters the modernist idea that humanity has a single, shared, global destiny & therefore humanity should address themselves on a global scale rather than divided cultures. This description elucidates the globalist vs. localist dichotomy separating postmodernist & modernist perspective.

The opposition to grand narratives, viewing past instances of them as failures (Communism & Capitalism being the chosen examples), influences the postmodernist tendency to curate & appropriate the successes of history within its designs. An example of this idea is the AT&T building in New York City, which accents contemporary design conventions with design characteristics from historical art movements. An Art Deco style top & a renascence inspired front entrance. A trope-example that shows this concept is museum architecture, featuring roman columns alongside contemporary design features.
Picture
AT&T Building, New York City
Picture
AT&T Building Entrance, New York City
​Postmodernism is self-aware & its designs may feature irony & derisiveness towards itself & other art & design movements.

Since postmodernism derives itself from historical influences & rejects one singular truth or narrative, any and all influences are valid, therefore any and all pieces of postmodern art & design have merit &, consequently, may have an infinite number of interpretations & associated commentaries.
Perception is reality, and everyone’s perception is different.

As postmodernism is reactionary to what came before, it has an excellent position to observe tropes of previous movements, and can therefore reproduce those elements with commentary.

The deeper meanings & context behind some postmodern works will be utterly lost on viewers who do no possess an awareness of historical works that may be referenced/ parodied within. Therefore, postmodern works benefit from an informed audience. Having the knowledge to understand a postmodern work’s influence enhances the viewer’s experience, but a total lack of knowledge does not entirely undermine the effect of postmodern works.

Postmodernism often takes a cynical view on the world, counter to modernism’s hopeful optimism. Postmodernism views the failures of history and projects the trend onto the future.

Postmodernism, overall, seems to be a justified, if whiny, negative view of the world. Postmodernism uses irony & parody to mock & reject ideals, beliefs, & conviction. Which is a perfectly valid position to hold, but does nothing to actively improve or change the world directly. Postmodernism celebrates the successes of the past, and appropriates those successes back into the contemporary paradigm. These successes emphasise that there are solutions, perhaps not one universal solution to everything, for problems within the world, and that we can change for the better as past examples show.
This illustrates the accuracy of this excerpt’s opening statement…
“The great thing about postmodernism is that it can be pretty much anything you want it to be. But then, the really annoying thing about Postmodernism is that it can be pretty much anything you want it to be. Which is the freewheeling paradox at the heart of this movement…”
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ILLU5060 - Global Culture & Ethical Design

3/2/2021

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Global Culture & Ethical Design Lecture Notes


​The role of creatives within a globalised culture
Global culture is a space or field made possible through improved communication networks in which different cultures may interact.
Key themes:
  1. The Global Village
  2. Trade without borders
The Global Village
The whole earth as a physical environment where all citizens, consumers, and producers
  • Shared common destiny – One planet to be shared. Limited Resources.
  • Cultural exchange & hybridity – global influence on local culture.
  • Cultural imperialism – winning the culture war.
  • The post-traditional community – impact on community relations.
The global community shares:
  • Economic issues
  • Health issues
  • Environmental issues
Cultural exchange: a global community of creatives, influence, & intermingle.
Cultural Hybridity: Different communities experience & appropriate cultural trends from other communities within the global network. Example - mixing & cross-pollination of musical subcultures.
American cultural imperialism in the 1980s & 1990s – the spread of American culture infecting the global stage. Stop American Cultural Imperialism - Jonathan Barnbrook
Traditional community
  • Being Rooted -Rooted in a sense of belonging & allegiance, fixed local work patterns.
  • Historical ties - Linked to length of family residence
  • Fixed spatial environment of private/ public spaces
  • Shared rituals: - collective celebration, community events – example: may-day fair, village fete.
  • Moral certainty - respect for community hierarchy.
Post-Traditional Community
  • Transient connections – people move more frequently for work & leisure. Generational shifting.
  • Changing spatial environment – town planning reflection socio-economic change.
  • Digital integration – the growth of online virtual communities, individual & global narratives via new-media technologies.
  • Moral uncertainty? Lack of community moral figureheads & authority figures.
The big box effect: movement from town centers of consumer/ leisure pursuits.
Trade Without Borders
  • Since 1980s: growth & emphasis on global economics.
  • Movement in the west from manufacturing to service-based economies – “We used to make steel!”
  • National borders/ ideologies less relevant – collapse of institutional barriers to trade.
  • Global brands – rise of transnational corporations.
Impact of covid-19 – reduction in global trade: an opportunity to reassess the situation of globalist capitalism.
Brexit (It’s been like 5 years) – UK’s changing approach to
USA – Trump’s nationalist/ isolationist agenda.
The role of global corporations.
What is a global corporation?
The difference between a corporation & a brand? A brand is an ideal and a corporation is the vehicle which delivers it.
Klein on corporations
Growth can be traced back to the 1980s – trade liberalisation, union reforms, & global economics – subcontracting production to cut costs.
Marked the movement from production to branding – corporations do not make the product anymore; they just produce its image.
Corporations are:
  • Immortal – accumulated power, wealth, & influence.
  • Ephemeral – can change their operation quickly to adapt.
  • Aggressively competitive – driven by profit & growth.
  • Chameleon-like – change their ideology to suit location – lack of accountability.
The corporate brand:
  • Designed – corporate identity, logo
  • Disseminated – via advertising: billboards, celebrity endorsements, product placement, infomercials, web advertisement, cultural presence.
Klein & the fashion trade:
  • Outing of the logo & logo inflation
  • Growth of the fashion franchise – Nike, adidas, reebok, gap, levi’s etc. – fashion as status
  • Growth of high-concept advertising.
The branding of public spaces
Brand as a cultural sponge
The race towards weightlessness
“after establishing the soul of their corporations, the superbrand companies have gone to rid themselves of their cumbersome bodies” – Naomi Klein No Logo
  • Head vs. Body: The production process is hidden from view as it is not part of brand construction
  • Bargain hunting – outsourcing manufacturing to more favourable locations for profit.
  • Minimizing labour costs – non-unionised labour, sweatshop models of employment
  • …
Pro-corporate viewpoint? Corporations can have huge impacts on the world, sometimes this impact may be positive.

Graphic Agitation & Ethical Design


​The anti-corporate movement
  • Growth since the early 1990s
  • Growing politicization, awareness, & anti consumerism
  • Use & adoption of social media – subcultures, & community forums in cyberspace
  • Use of design as a weapon of propaganda, subversion, & culture jamming.
Subversion & culture jamming
  • Brandalism
  • Detournment and/ or [sub]vertising – production of alternative texts
  • Pranksters & interventions
  • Urban environmentalists, virtual communities
  • Ethical & sustainable design/ arts practice
Brandalism – Billboard Liberation Front
Altering corporation billboards to transform & affect their message.
Subtle changes to advertisement posters that fit with the design aesthetic, but are counter to the intended message.
Adbusters – Canadian based network of artists, activists, writers, pranksters, students, educators, & entrepreneurs who want to advance the new social activist movement of the information age est. 1989.
Design critical of capitalism as the dominant ideology in the world.
Anonymous – International network of activism/ internet gathering – opposed to the consolidation of corporate and government power.
Extinction Rebellion – current environmental activism.

FIRST THINGS FIRST 2000 Manifesto


  • Re-designed for a global/corporate age
  • Signed up to by leading designers/ artists
  • “Design as a weapon for social change”
​A designer’s ethical code:
  • How responsible are you for the work you put out into the world?
  • As a creative, how far should you be guided by your conscience?

My Personal Ethical Manifesto


The main points of my professional Artist conduct manifesto, in no particular order:
  • Never work for “exposure” as it undermines fellow artists & makes the entire profession more challenging. Seek fair compensation for work.
  • Oppose discrimination within institutional settings, regardless of intent. “Positive discrimination” is still discrimination. This statement is qualified to institutions because I hold the opinion that people, acting on an individual level, should be allowed to discriminate for any reason they want (regardless of how distasteful their reason may seem).
  • Zealously defend the right to freedom of expression. Censorship directly opposes artists. Artists should be free to create and pursue whatever they want within their craft provided said craft does not violate the rights of another.
  • Promote & support my associated communities. If I get the opportunity to provide art for a Historical European Martial Arts (H.E.M.A.) event, I will be all over it.
  • Never work for businesses/ people which directly oppose my beliefs (For example: companies that are pro-infringement of personal liberties, callous towards environmental concerns, maliciously exploitative).
  • Be polite, & personable. Disagreements are not sole-grounds to be antagonistic, and pursuing such interactions in a hostile manner rarely have a desirable outcome.
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ILLU5060 - Gender & Identity

3/2/2021

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Gender & Identity Lecture Notes


Defining Gender
Spectrum of identity, society defines gender roles & performative behaviour.
Sex & Gender
Sex
  • Biological differences between men & women.
  • Official documents – legal requirements etc.
Gender
  • The cultural roles of masculinity & femininity.
  • Not natural properties of men & women – but are social constructs.
Opening thoughts on gender
  • Definitions of gender are specific to time and place.
  • Gender roles change over time – reflect broader cultural change.
  • Representations of gender: ideas on gender are reflected and explored within the media & wider visual culture.
Popular media is a vehicle where ideas on gender are explored & debated.
Non-binary or genderqueer is a spectrum of identities that are not exclusively masculine or feminine – identities that are outside the gender binary.
Transgender – gender identity does not correspond with a person’s assigned sex at birth.
Key debates on gender
  • Gender & power structures
  • Why do we use gender as the basis upon which to place discussions of identity?
  • Essentialism vs. structuralism – are gender appropriate behaviours learned at an early age?
  • Gender performance.
  • What are the political, economic, scientific, and social elements that affect attitudes to gender?
Gender & representation
  • How is gender represented in visual culture?
  • Do representations in popular media reflect gender stereotypes, or prescribe them?
  • Gendered body, cultural ideals?
  • The relationship between gender & consumerism (Style magazines are the place to look).
Cultural patriarchy:
Picture
“GOOD GIRL” Typeface designed as a self-initiated response to the lack of female representation in the field of type design (Marion Bisserier)
Are gender appropriate behaviours learned/ performed at an early age? Do they merely reinforce natural tendencies, or are they prescriptive doctrine?
Gender as performance
  • Gender as construct.
  • Gender as a performative act.
  • Socio-historical conditioning.
  • Culturally anchored.
  • Reiteration – sedimentation – perpetuation.
The Male Gaze – Laura Mulvey
  • The male gaze is the act of representing women in visual media from a heterosexual male point of view – which reduces women to objects of male pleasure.
  • Three perspectives –
    1. That of the man behind the camera.
    2. That of the characters within the film representation.
    3. That of the male viewer
  • Women are depicted in a passive role.
  • Men are the active observers in viewing the female from their perspective.
The spectacular male body – the female gaze
  • Common trope in popular media
Letraset – type-foundry. Letraset art sheets (1966) featured representations of gender stereotypes of the time.
Evering Goffman: Gender Advertisements – analysis of ads in the late 1960s & early 1970s
  • The ritual subordination of women.
  • Gender roles – the power dynamic.
  • The gendered body – display & negotiation.
The ritual subordination of women:
  • Men pictured as assertive – decision makers
  • Women in supportive roles.
  • Men survey – men look at women
  • Women are surveyed – women are to be observed
Gender Roles – The power dynamic:
  • Men inhabit the world of paid work – bread winners.
  • Women inhabit the world of the home – homemakers.
  • Humorous/ Ironic depiction of men in the home.
  • …
The Gendered body – display & negotiation
  • Men’s bodies are shown as active & forceful.
  • Women’s bodies are shown as passive & yielding.
  • Men seen as reserved/ alert/ detached.
  • Women are seen as emotionally outgoing.
  • The feminine touch – women are depicted as tactile, conciliatory, emphasis on hand gestures.
  • Women and licensed withdrawal – women allowed to dream and imagine.

Break Notes - The Tiger Who Came To Tea (1968)


  • Mother & Daughter in the home.
  • All Mother’s imagined callers are male workers.
  • Very accommodating to a giant bipedal tiger.
  • Tiger is a black hole of consumption.
  • Disturbingly accommodating to this uninvited guest that might be overstepping some boundaries.
  • Tiger drains the entire water-table.
  • Father returns – mother & daughter confide in him.
  • Father offers a solution to their problem & they acquire more resources.
  • Mother & daughter go shopping.
  • Somehow preparing to accommodate the tiger again.
  • The story seems to just happen to the mother & daughter, they are passive observers of the narrative.

Analysing Style Magazines


​Are performative gender roles featured in popular media descriptive or prescriptive in nature?
“Style magazines can be seen as commercial sites of intensified femininity and masculinity.” – In The Culture Society: Art, Fashion, and Popular Music (Angela McRobbie 1999)
Key points to address:
  • What can the analysis of style magazines tell us about modern gender roles?
  • Are they progressive or regressive?
  • Do style magazines accurately reflect real men & women?
  • Do they propagate myths about femininity & masculinity?
Style Magazines: Context
  • The magazine business: a saturated market – gradual move to online publication
  • Categorisation of readers - by age, gender, relationship, status, disposable income
  • Reader patterns – subscription, casual, second hand, cross gender
  • Advertising – approx. 50% of costs of running a magazine are covered by advertisements, concealed advertising, advertorials.
Style Magazine: Themes
  • Leisure vs. work – magazines occupy the world of leisure
  • Status – focus on selling a future happier self
  • Consumerism – gender identity linked with consumption
  • Sexuality – normalise heterosexual relationships – attitudes to sex are constantly changing & being redefined.
“sex is a means of self-discovery, sex is the center of the relationship; sex is the step to other things; sex is always something that can be bettered or varied; sex is potentially a problem; sex is something you never can forget” 

GQ vs. Cosmopolitan Magazine Covers


Picture
GQ
  • Serifed typefaces, authority & heritage.
  • Political content – big picture of the world being addressed, very serious business.
  • Also, petty celebrity gossip & fashion content as an aside.
  • Joe Biden – US president in a real-world location.
  • Joe Biden with his hand in his pockets.
  • Fancy Tuscan columns.
  • Red & Blue bold colours.
  • Suit & tie – traditional male uniform.
  • Type contrast with image makes it harder to see & read.
  • The lighting is a choice.
Cosmopolitan
  • Model in ethereal void of pastel blue.
  • Celebrity gossip – petty, inconsequential, vapid, content.
  • Consumerist content – money, fashion, lifestyle.
  • Sex.
  • Type contours around model.
  • Feminine hand pose.
  • Traditionally female attire – dress.
  • More pleasant visuals, type & colour contrasts are bold but easy to read.
  • Professional, considered lighting for ideal photographic outcome.

Cover design is an important factor in slaves – seen in context with other magazines
Magazine covers address anybody, they also claim to address individuals with specific needs
Content – emphasis on lifestyle, consumption, relationships, & body image.
Use of a model on both – signification of body language, the feminine touch.
Celebrity culture – celebrities as role models, associated status.
Commodification of gender – link between consumerism and gender identity is presented as the norm.
Direct Address – image & text addresses the reader directly.
Subjective terms – you/ your/ our has two meanings: recognise yourself, and recognise yourself as part of a group.
Men’s magazines: regressive argument
  • Firmly heterosexual in content & outlook.
  • Reinforce (outdated) patriarchal ideologies.
  • Provide cynical or misogynistic depictions of sexuality, gender roles, and relationships.
  • Provide unrealistic male role models or purely fictional identities.
Men’s magazines: progressive argument
  • Postmodern texts full of irony, humour, & self-awareness
  • Encourage dialogue & negotiation between men & women.
  • Provide a cultural place for male identities to be explored, manipulated, and preserved.
Women’s Magazines: regressive argument
  • Have a long history, more saturated & niche market.
  • Link femininity & consumerism
  • Are “schizophrenic” – constantly changing viewpoints on how women should be. Dissonant ideologies.
  • Obscure deeper (patriarchal) social structure
  • Moral ambiguity and cynicism towards relationships – replacing romance with sex.
Women’s Magazines: Progressive argument
  • Response to contradictory feminist viewpoint – ie what sort of magazines should young women be reading?
  • Readers are actually more knowing & discerning.
  • Provide readers with a sense of community, comfort & pride in a mythic feminine identity.
  • Women have the right to demand satisfaction in sex, work, and in other areas of life.
  • “There is an energy and vitality in young women’s magazines, a self-confidence and openness to the world rather than a retreat from it.”
Style magazines are sites where gender is debated and explored.
They respond to changing gender roles.
Reflect changing attitudes towards sexual relations, relationships, consumerism, & work/ leisure patterns.
Diminishing male power structures.

Review Of Laura Mulvey's Visual Pleasure & Narrative Cinema (1973)


Visual Pleasure & Narrative Cinema

I. Introduction


  • The Analysis Framework used: Psychoanalysis - Bias towards Nurture (environmentally learned behaviours) as oppose to Nature (inherited traits & tendencies).
  • Subject: Male power structures within cinema.
  • Women’s displayed powerlessness creates men’s power.
  • Freudian relationships discussed. (It is my opinion is that Freudian psychology has very little merit & his pseudo-deification within the field of psychology is an insidious blight that will never be removed. The man cherry-picked his data to support his already established theories, dismissed any evidence to the contrary and doggedly chased the questions to answers he already decided. A series of curated case-studies & anecdotes does not a scientific method make. /Freud rant.)
  • Women proposed to be vessels of meaning rather than sources of it within a patriarchal society.
  • Freudian psychological basis for discussing gender, sex, & relationships (Overemphasis on subconscious lust permeating every facet of life).
  • Unconscious coding is imprinted upon members of society, cinema is purported to be an important part of that societal imprinting of ideologies upon the individual.
  • Cinema both describes culture, and prescribes it.
  • Alternative, amateur, cinema allows for the production of Work that challenges the current societal zeitgeist.
  • Alternative cinema, by definition, only exists as a response to mainstream cinema.
  • Mainstream cinema is responsible for imprinting an erotic language into the patriarchal culture of the day.
  • Cinema, within the patriarchal society, creates a fantastical experience of vicarious pleasure for its male viewership.

II. Pleasure In Looking/ Fascination With The Human Form


  • Cinema allows the audience to experience Voyeuristic fantasies & appropriate the performance of actors.
  • There is an erotic pleasure in witnessing.
  • Transforming others by objectifying them through this voyeuristic erotic fantasy is the source of pleasure, transcending the physical.
  • The presentation of cinema, dulling the perspective of reality via dark theatres, enhance the voyeuristic aspect of viewing.
  • Voyeuristic pleasure is derived from the recognition of oneself & the desire to be more, this is satisfied by the projection of the self beyond the physical body onto that which one witnesses. That projection extends to ownership of that which is viewed.
  • This narcissistic projection is exploited in cinema.

III. Woman As Image, Man As Bearer Of The Look


  • Under the male gaze women are presented to be passive objects of sexual pleasure
  • Within cinema, the woman’s role is to be a catalyst for male spectacle. The value of a woman is that only which she may evoke within a man, she alone is worthless.
  • Women are presented as an erotic object for characters within the story, and as erotic objects for the viewership.
  • As a man is reticent to explore his exhibitionism & objectification in the eyes of another, the male role within cinema is to form agency, and progress the narrative.
  • The male spectacle is that of action, that which a man is able to impose his will over, control & domination.
  • Women are presented as objects for men to acquire within the narrative of a story, their sexual allure is played up until the male protagonist has acquired them.
  • Men must objectify women to resolve an inherent fear within themselves, to control women is to control that fear.
The dissonance caused by using Freudian psychology, which paradoxically flips between Nature & Nurture as the primary driving force on psychological development, as the primary lens in which to view this subject matter detracts from any coherent point being made.
I believe this article's message to be that cinema is both a vehicle for patriarchal ideologies to be disseminated throughout society, and a medium that exploits an already established patriarchal code.
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ILLU5060 - Subcultures & Style

3/2/2021

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Subcultures & Style Lecture Notes


Exploring & defining subculture & style
Subculture:
  • Dates to ~18th century to refer to deviant groups or urban underclass.
  • The Lower tiers of society.
  • Modern association with Post 1945.
  • Teenagers & teen identity.
  • Punks, Rockers, goths etc.
  • Defined as a group who rebel against mainstream culture.
  • Minority groups that counter the mainstream culture.
Mainstream culture:
  • Popular.
  • Lowest common denominator.
  • Safe, unoffensive.
  • Conservative.
  • The things you can safely discuss at an extended family gathering.
  • Society’s current default.
  • “The organisation of a society into hierarchical structures that are shaped by political media social & corporate media”- Owen Jones.
  • Found in Institutions, systems, & authorities.
  • Operates through consensus.
A subculture signals a breakdown of consensus.
  • Dissenting voices.
  • Outright refusal to participate in mainstream culture.
  • Desire to subvert, parody, or disrupt elements of mainstream culture.
Contradictory themes: Empowerment (personal autonomy) – Impotence (Lack of power/ political influence)

Case Study 1: The Beats (1950’s America)


​Frame of Reference:
  • Sub cultural elite – mostly male, young, white, educated, middle class, sexually ambivalent
  • Writers: William Burroughs, Allen Ginsberg, Jack Kerouac, Gregory Corso, Lawrence Ferlingetti.
  • Frame of reference: Post WW2 1950’s America, alienation from mainstream society. America escaping from economic depression.
  • The Beat, as in “beaten”.
  • Disenfranchised
Beat Literature themes:
  • Anti-mainstream (straight) culture.
  • Opposition to the military-industrial machine.
  • Anti 1050’s materialism & consumerism
  • Anti-censorship
  • Moral ambiguity – liberal attitudes towards sex, gender, & relationships.
  • Emphasis on individual autonomy.
  • Underlying spirituality/ ecological consciousness
  • Iconoclastic in form – freeform and experimental prose, links with abstract painting, be-bop jazz.
Square values vs. Beat values
Square values:
  • Mainstream culture.
  • Deferred gratification/ planned future action.
  • Conformity to bureaucratic rules.
  • Comfort in routine – strong work ethic.
  • Consumerism = status.
  • Family as moral center.
  • Defined gender roles.
  • Deference to Church & State.
  • Fatalism.
Beat values:
  • Counter-cultural
  • Hedonism – leads to personal enlightenment.
  • Spontaneous action/ new experiences.
  • Non-conformity.
  • Distain for work ethic.
  • Anti-materialistic.
  • Spiritual > interest in other (eastern) belief systems.
  • Non-binary relationships.
  • Belief in self-autonomy.
The Beats: The cycle of a subculture
  • Growth & significant – self-promotion by beat writers.
  • Popular with a young college audience – disenfranchised by Dwight Eisenhower’s America.
  • Attracted audiences outside USA > Europe (French new wave, 1960’s counterculture).
  • Vilification & absorption – reassertion by the mainstream.
Absorption of a subculture
  • Critical re-framing in the popular press
  • Media distortion & vilification of “beat” culture, evolving into a caricature of beat values, the birth of “beatthink”.
The Beatnik caricature (Lipton 1959)
  • Sloppily groomed/ goatee
  • Turtle neck sweater, sandals, sunglasses, beret.
  • Prone to nonsensical slang and an affected patois.
  • Convinced in his own intellectual superiority.
The Beat-chick caricature (Lipton 1959)
  • Appearance; oversized sweater, black stockings, black eyeliner, unkempt hair
  • “Weird & Spacey”
  • Deviant/ morally suspect
  • Sexually available/ open
1960s: Beat exploitation films develop.

​Case Study 2: Punk (1970s Britain)


Punk n. 1. Inferior, rotten or worthless person or thing. 2. Short for punk rock. 3. A young male homosexual. 4. A prostitute – adj. (Collins English Dictionary)
“No subculture has sought with more grim determination than the punks to detach itself from the taken-for-granted landscape of normalised forms” Hebdige: subculture & the meaning of style 1979
Key frame of reference points:
  • The influence of the subcultural elite.
  • Punk dress & rituals.
  • DIY, sub-design and demystification.
  • Detournement of mainstream texts.
Subcultural elite
Punk Vs. Mainstream values:
  • Clockwork souls routines/ the job yuou hate but are too scared to pack in/ arse lickers
  • Television
  • 19/Honey/Harpers/ Vouge/ Infact all magazines that treat their readers as idiots
Formulating a Dress code:
  • Anti-taste: reflection social dislocation.
  • Use of collage & bricolage (use of a safety pin).
  • Provocative: adoption of fetish wear & sexualised shock imagery.
  • Subversion and co-opting of loaded cultural signs.
  • Cross-gender dress.
Subversion of loaded signs – eg use of the swastika (the symbol of the enemy)
Provocative – use of pornographic imagery/ fetish fashion
Subcultural Rituals
  • Nihilism.
  • Sarcastic patois.
  • Speed logic.
  • The “pogo”.
  • Participation in the spectacle. Blurring of audience/ performer dynamic
  • Gobbing etiquette.
DIY, sub-design and demystification
  • Participation & creation of cultural capital.
  • Amateurism as a virtue- authenticity.
  • DIY culture. Make your own means of production.
  • Anti-corporate anti-elitism – demystification.
Punk visual lexicon/ semiotic code:
  • Energetic/ urgent.
  • Crudely produced.
  • Cheaply printed – restricted use of colour.
  • Mix of photomontage/ collaged elements.
  • No rock star posturing.
  • Lettering: ransom note style/ stencilled/ use of Letraset.
  • Themes: class & suburbia, consumerism, urban decay, sexuality, criminality, anti-mainstream.
Detournement:
  • Aping the parent culture
  • Appropriation & alteration of an existing mainstream artefact
Jamie Reid’s punk graphics: political content of early punk. Jamie Reid & The Suburban Press (1970 – 1975) – “low-level shit stirring”.
Punk: The cycle of a subculture - There is a point where a subculture is at its most potent – after which it begins to be co-opted or absorbed into the mainstream.
Features/ signs of absorption:
  • The subculture becomes common knowledge – popular, exploited by the mainstream.
  • Subcultural elite lose control of the subculture.
  • Early mainstream commercialisation of dress code – selling out.
  • Corporate commodification & branding.
  • The authentic story – “staking a claim” by the subcultural elite.
  • Mythologising the story.
  • Re-presentation & nostalgia (post modernity) – Curating and reframing the past.
  • Academic reframing.
  • Institutional/ cultural reframing.

The Cycle Of A Subculture: Absorption Into The Mainstream


There is a point where a subculture is at its most potent – after which it begins to be co-opted or absorbed into the mainstream.
Features/ signs of absorption:
  • The subculture becomes common knowledge – popular, exploited by the mainstream.
  • Subcultural elite lose control of the subculture.
  • Early mainstream commercialisation of dress code – selling out.
  • Corporate commodification & branding.
  • The authentic story – “staking a claim” by the subcultural elite.
  • Mythologising the story.
  • Re-presentation & nostalgia (post modernity) – Curating and reframing the past.
  • Academic reframing.
  • Institutional/ cultural reframing.

Defining Subculture


A Subculture is a sociological phenomenon that stems from a disenfranchised group's need/ desire to rebel against their perception of mainstream societal values, thus forming their own micro-society in which they can feel authentically invested in.
​Subcultures adopt their own values & aesthetic codes which confront their contemporary mainstream culture.
A unique & distinct cultural uniform separates members of a subculture from that which they oppose. The perceived otherness of a subculture's uniform helps separate them from the mainstream, until eventually the mainstream adopts & appropriates said uniform, and it becomes a historical costume.
David Muggleton - Inside Subculture: The Postmodern Meaning Of Style

Cultural Capital Case Study: Vaporwave


As subcultures develop, they form their own unique cultural branding.
Cultural capital may take several forms which may or may not be present in a given subculture.
  • Visual themes - unique icons, or appropriated iconography used in a different context. Art & design.
  • Audio themes - A recognisable "sound" that permeates throughout the subculture.
  • Cultural themes - Key points of political/ social/ spiritual consistency. A coherent ideology.

Vapourwave is primarily a music genre which developed its own subcultural following which has transformed into a vague nihilistic commentary on modern consumerism & capitalism through its visual aesthetic.
Vaporwave's visual aesthetic has surpassed its music as the primary cultural capital of the movement. Both the audio and visual elements of vaporwave are iconic & distinct, yet the visual elements are more striking.

Common themes of the vaporwave visual aesthetic include:
  • Anime and cartoons, often from the '70s to '90s but not always.
  • Drug use, almost always in the form of codeine syrup or lean, or pills.
  • Consumerism; the vaporwave aesthetic often displays brand names and logos. The most common include Adidas, Pepsi Cola, Microsoft Windows, Macintosh Plus, PlayStation, Arizona Iced Tea, and Fiji Water.
  • Computer hardware and graphics from the '80s-early '00s.
  • Cities and malls.
  • Sadness or distress; often employed to emphasize the ironic soullessness of the Vaporwave aesthetic.
  • Liminal spaces - A location which is a transition between two other locations, or states of being. Typically these are abandoned, and oftentimes empty.
  • Grids, lines, shapes; a crisp clean edge.
  • The colours pink and teal.
  • Altered Reality; pictures with unnatural hues and tones can be seen throughout.
  • Computer glitches.
  • The use of Japanese, Korean and Chinese characters.
Vaporwave | Aesthetics Wiki | Fandom
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ILLU5060 - The Graphic Code Of Comic Books

3/2/2021

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The Graphic Code Of Comic Books Lecture Notes


  • The Graphic code of comics – graphic signs that are unique to comic strips, easily understood & accepted conventions
  • Encoding & Decoding – Design’s impact on story & readership
  • Comic strips have an underlying complexity to their design that is not immediately apparent on a surface viewing.
  • American & British comics developed separately, and so conventions & designs differ.
 
The Graphic Code of Comics
  • Character Abstraction – Simplified depictions of characters. More relatable, & efficient to draw.
  • Gutter –
  • Speech Bubbles – Conveying the spoken, word within comics.
  • Sound Effects – Audio elements visualised. Onomatopoeia.
  • Symbolic Icons – Culturally dependent icons to denote a variety of things.
  • Narrative Box – Setting conveyed through the written word.
  • Though Bubbles – Conveys the inner thoughts of characters.
  • Panels – the frames of the story, individual snap-shots.
 
  • Encoding – creating. The Intelligent design behind the creation of a work & the narrative behind it.
  • Decoding – reading. Understanding the connection between
 
Plurivectorial flow
  • Comics display past, present, & future all at once.
  • Focus & direction of eye movement across the page can be erratic. Constant reference to past events in the story.
Various strategies can be employed to direct the reader’s eye:
  • Page Layout.
  • Strip ellipses.
  • Key panel coordinates.
  • Page breaks & cliff-hangers.
  • Use of negative space.
  • Reader “closure”.
  • Transition types to show the passage of time.
 
Deconstructing a comic page into its constituent frames:
Text box & balloon > Panel Frame > strip > hyperframe > page margin > single page
Page – The whole page as one.
Strip – Sequential style & aesthetics considered, the direction of the narrative is managed.
Panel – Detailed examination of word & image and transition between panels
 
Significant Panel coordinates – entry/ exit points and center
Negative space –Drawn elements show only a portion of the story content.
partial visuality: omitted, implied, content of the story that is not drawn within the frames. Negative space prompts the reader to imagine beyond.
The gutter as a transition device:
  • Moment to moment – Small lapses in time, self-evident depictions
  • Action to action – Different actions within the same scene.
  • Subject to subject – Same scene/ concept different subject of focus. Reader has to work to understand the narrative.
  • Scene to scene – Significant movement of time/ space within the story.
  • Aspect to aspect – Scene setting transition, no apparent change in time. No narrative progression, just reinforcing the setting.
  • Non-sequitur – No clear connection between panels.
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Comic Transition Types Write-Up


Moment-To-Moment - Small jumps in time showing the same subject or setting progressing from one moment in time to another

Action-To-Action - Single subject of focus transitioning from one action into another, generally small time-frame, but can be longer or an ambiguous duration of time between frames.

Subject-To-Subject - Narrative thread remains the same; different subjects within the same scene shown in different panels.

Scene-To-Scene - Different settings shown, great difference between time or location between each frame.

Aspect-To-Aspect - Subjects within the same setting, reinforcing the setting by showing features between frames that share aspects of the setting, the same mood/ tone/ location/ concept/ aesthetic.

Non-Sequitur - Frames with no discernible connection to each other.

Comic Transition Types Case Study: By Chance Or Providence


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Double Page Spread From By Chance Or Providence
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Annotated Comic Transition Types
  1. Action-To-Action - The transition from standing in a forest to the action of searching through bags/ pockets
  2. Action-To-Action - From searching pockets to the action of scattering items.
  3. Action-To-Action - Items being scattered to items hitting the floor (could be interpreted as  moment-to-moment or aspect-to-aspect as it shows a small jump in time, but also the same narrative thread/ scene in a different perspective)
  4. Aspect-To-Aspect - The same scene of being in the forest, ambiguous time difference, two different parts of the same scene (could also be interpreted as action-to-action as the implied turning of a head could be seen as an action).
  5. Action-To-Action - The same subject goes from standing in forest to drawing blood on their sword.
  6. Aspect-To-Aspect - Scene goes from the subject's hand drawing blood from the sword to a close up reactionary shot of the same subject's eye.
  7. Subject-To-Subject - Close up of the eye of one subject transitions into a wide shot establishing a new subject within the narrative. 
  8. Aspect-To-Aspect - Same subjects/ setting transition to a more detailed revealing shot of the subject. Initial frame shows a obscured view of this subject which is one aspect of them, then the subsequent frame reveals them in more detail, which is another aspect of the same subject.
  9. Scene-To-Scene - Transition from one setting in the narrative to another entirely new (relative to the isolated spread) setting in the narrative. This transition is especially distinct as the colour pallet, and the panel border changes drastically compared to those before.
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ILLU5060 - Decoding Advertising

3/2/2021

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Decoding Advertising Lecture Notes


Signifier (Initial Stimulus) + Signified (Mind’s representation) = Denotative Sign, + connotative signifier
Words & Images have different levels of reading:
  • Denotation: Literal understanding
  • Connotation: associated features
Anchorage: interaction between words & images to convey meanings
  • Word specific
  • Image specific
  • Dual message
  • Interdependent (or convergent)
  • Parallel (or divergent)
Myth - sites in mainstream culture which reflect societal norms or dominant ways of thinking, or which are structured to send/ propagate messages which may be ideological or serve specific groups within society.
“Ads ask us to participate in ideological ways of seeing ourselves and the world.”
Ads are particular to time & place and reflect current political ideals/ social ideas/ cultural trends. Ads function within their context.
Ads reinforce particular cultural myths which are often presented as “natural” but represent a cultural norm or dominant ideology. There’s a reinforcing agenda surrounding advertisements.
Moral values – cultural norms and behaviour. Desirable traits are depicted as popular and normal within advertisements.
Representation of gender, class, & ethnicity.
Consumerism & Status – ideas that are reinforced as good for individuals. Constant competition for status amongst peers: buy status by consuming desirable products.
Aspirational selling:
  • Will reflect a target consumer
  • Plant the “seed of need”
  • Upwardly mobile associations
  • Link status to consumption
Concealment:
  • Hide/ do not show production or economic structure.
Maslow’s hierarchy of human needs – psychology time!
  • Self-actualisation – Desire to be one’s best self
  • Esteem – self-esteem, confidence
  • Love/ belonging – positive relationships
  • Safety – a secure, consistent, reliable sense of self continuation
  • Physiological – the bare necessities to keep the physical body alive
 
Advertising business
  • Highly professional and competitive
  • Lucrative
  • Industry professionals are often highly educated and creative
  • Culturally aware of trends & semiotics
 
Magazine ads
  • Self-contained within the context of a magazine
  • Target-specific
  • Intentional signification
  • Encoding: Constructed message is encoded within
 
Semiotic decoding: Separate image and text
Linguistic message
  • Non-coded (Literal reading)
  • Coded (connotations of signs)
Image message
  • Non coded (denotative reading of image)
  • Coded (connotative reading of image signs)

Decoding Advertisements Task - Panzani


  • ​Linguistic message
    Literal reading of all text
    Associated reading of text
  • Image message
    Denotation
    Connotation
  • Anchorage
    relay between text & image
  • Frame of reference
    ​Context, historical, cultural
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Linguistic meaning
French – text on product labels, few words about types of products under the same brand, “Italian luxury”
The product name “Panzani” evokes an Italian association as its linguistically similar to Italian words (at least to a foreign audience). The phrase “A L’italienne de luxe”, or “Italian luxury” conjures the concept of an idyllic care-free lifestyle which is no-doubt intended to be associated with the products depicted

Image message
A variety of fresh goods in a string bag, accompanied with the branded products spilling out of a string bag.
  • The string bag & fresh produce brings forth a wholesome rustic lifestyle free from the stresses of modern life, farmers markets and fresh food without any mechanical intervention.
  • The products being presented with fresh produce alludes to the branded products being just as desirable as the fresh appealing tomatoes & mushrooms.
  • The colours of red white and green are present throughout the piece, on labelling, the setting, the tomatoes, & the string bag. These colours in combination reinforce the association with Italy, as Italy’s flag has these three colours.​
Anchorage
The text refers to Italy directly, and the pseudo-Italian brand name alludes to Italian origins. This message is reinforced by the Italian colour scheme. Primarily image-specific, elements of convergent anchorage, text compliments the primary image message.
Frame of reference
1960’s French magazine, Sunday issue.
Reinforces a perception of an Italian stereotype.

Decoding Advertisements Task - Joy By Dior


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Linguistic meaning
Text on bottom of page
“Joy” “Dior” “The new fragrance”, “Joy” “Dior” present on product label. Product name & tagline.
Placement of “Dior” within the word “Joy”; Dior is at the center of Joy.
“The new fragrance” tagline is much lower in the hierarchy of text, like a whispered after-thought.

​Image meaning
Youthful woman wearing a jewelled necklace backlit by sunlight submerged to her shoulders in water. Superimposed image of product in the bottom right of the image.
  • Swimming as it is depicted here is a luxury leisure activity, linking such a lifestyle to the product.
  • Jewelled necklace & jewelled texture on the product packaging connect the two, signifying the product as a status symbol similar to extravagant jewellery.
  • Young attractive woman with a radiant halo cast by her backlit hair adds an angelic beauty to the image, otherworldly beauty presented alongside the product.
  • Celebrity model – status connotation, parasocial endorsement ​
Anchorage
Convergent anchorage – the text connects the image content to the message
Frame of reference
The weekend guardian magazine, February 2019. Doubtless other magazines with a primarily female demographic.

Decoding Advertisements Task - Burger King


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Linguistic Meaning
Non-Coded Reading:
  • "Burger King" - Present on logo in photograph: brand identifier.
  • "Flame Grilled Since 1954" - Present on superimposed graphic, top right.
    Advertising tag-line
  • "Oregon, United States - July 9 2016
    Photo courtesy of Mark Yien, Albany Democrat-Herald"
    Information about the photograph
Coded Reading:
  • "Burger King"
    ​King of burgers, implies they're the top of the fast food burger market.
  • "Flame Grilled Since 1954"
    Superimposed statement, meant to steer the narrative of the image towards a selling point Burger King wants to emphasise - they flame grill their burgers.
  • "Oregon, United States - July 9 2016
    Photo courtesy of Mark Yien, Albany Democrat-Herald"
    Adds an additional authenticity to the photograph presented, pointing towards this image not being constructed artificially.
Image Meaning
Non-Coded Reading:
  • A Photograph of a Burger King restaurant on fire being attended to by firemen in a fairly relaxed manner.
Coded Reading:
  • ​​Restaurant ablaze, generally pretty bad. However, apparently that's just the price the world must pay for Burger King's flame grilled burgers. Flame grilling indoors is fairly hazardous & Burger King is content to take that risk for good burgers?
  • Relaxed firemen, the situation isn't particularly dangerous or urgent, so the audience can infer that nobody got hurt in the fire.
  • Large fire & lots of smoke, not the sort of event typically constructed deliberately for fast food advertisements.
Anchorage
  • ​Convergent - the text & image work together to convey the message of this piece, & direct the narrative the audience perceives.
Frame of Reference
Printed Advertisement campaign launched in 2017.
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